draw row lightlight underneath cursors
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@@ -180,7 +180,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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UtilSetXYAndOnCommand( m_sprPage, "ScreenOptions" );
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UtilSetXYAndOnCommand( m_sprPage, "ScreenOptions" );
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m_framePage.AddChild( m_sprPage );
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m_framePage.AddChild( m_sprPage );
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// init highlights
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// init line highlights
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{
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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{
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@@ -192,6 +192,15 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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m_sprLineHighlight[p].SetX( CENTER_X );
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m_sprLineHighlight[p].SetX( CENTER_X );
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m_framePage.AddChild( &m_sprLineHighlight[p] );
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m_framePage.AddChild( &m_sprLineHighlight[p] );
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UtilOnCommand( m_sprLineHighlight[p], "ScreenOptions" );
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UtilOnCommand( m_sprLineHighlight[p], "ScreenOptions" );
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}
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}
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// init highlights
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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m_Highlight[p].Load( (PlayerNumber)p, false );
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m_Highlight[p].Load( (PlayerNumber)p, false );
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m_framePage.AddChild( &m_Highlight[p] );
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m_framePage.AddChild( &m_Highlight[p] );
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