Explicitly set the cropping size (will be making CroppedSprite not
crop by default, since the dimensions are arbitrary)
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@@ -100,6 +100,7 @@ void ScrollingList::StartBouncing()
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}
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else
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{
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m_RippleCSprite.SetCroppedSize( 100, 100 );
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m_RippleCSprite.Load( m_apCSprites[m_iSelection]->GetTexturePath() );
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m_RippleCSprite.SetXY( m_apCSprites[m_iSelection]->GetX(), m_apCSprites[m_iSelection]->GetY() );
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m_RippleCSprite.SetZoom( 2.0f );
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