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@@ -497,21 +497,21 @@ public:
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static int effectmagnitude( T* p, lua_State *L ) { p->SetEffectMagnitude( RageVector3(FArg(1),FArg(2),FArg(3)) ); return 0; }
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static int scaletocover( T* p, lua_State *L ) { p->ScaleToCover( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); return 0; }
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static int scaletofit( T* p, lua_State *L ) { p->ScaleToFitInside( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); return 0; }
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static int animate( T* p, lua_State *L ) { p->EnableAnimation(BArg(1)); return 0; }
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static int animate( T* p, lua_State *L ) { p->EnableAnimation(!!IArg(1)); return 0; }
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static int play( T* p, lua_State *L ) { p->EnableAnimation(true); return 0; }
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static int pause( T* p, lua_State *L ) { p->EnableAnimation(false); return 0; }
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static int setstate( T* p, lua_State *L ) { p->SetState(IArg(1)); return 0; }
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static int texturewrapping( T* p, lua_State *L ) { p->SetTextureWrapping(BArg(1)); return 0; }
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static int additiveblend( T* p, lua_State *L ) { p->SetBlendMode(BArg(1) ? BLEND_ADD : BLEND_NORMAL); return 0; }
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static int texturewrapping( T* p, lua_State *L ) { p->SetTextureWrapping(!!IArg(1)); return 0; }
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static int additiveblend( T* p, lua_State *L ) { p->SetBlendMode(!!IArg(1) ? BLEND_ADD : BLEND_NORMAL); return 0; }
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static int blend( T* p, lua_State *L ) { p->SetBlendModeString(SArg(1)); return 0; }
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static int zbuffer( T* p, lua_State *L ) { p->SetUseZBuffer(BArg(1)); return 0; }
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static int ztest( T* p, lua_State *L ) { p->SetZTestMode(BArg(1)?ZTEST_WRITE_ON_PASS:ZTEST_OFF); return 0; }
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static int zbuffer( T* p, lua_State *L ) { p->SetUseZBuffer(!!IArg(1)); return 0; }
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static int ztest( T* p, lua_State *L ) { p->SetZTestMode((!!IArg(1))?ZTEST_WRITE_ON_PASS:ZTEST_OFF); return 0; }
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static int ztestmode( T* p, lua_State *L ) { p->SetZTestModeString(SArg(1)); return 0; }
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static int zwrite( T* p, lua_State *L ) { p->SetZWrite(BArg(1)); return 0; }
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static int clearzbuffer( T* p, lua_State *L ) { p->SetClearZBuffer(BArg(1)); return 0; }
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static int backfacecull( T* p, lua_State *L ) { p->SetCullMode(BArg(1) ? CULL_BACK : CULL_NONE); return 0; }
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static int zwrite( T* p, lua_State *L ) { p->SetZWrite(!!IArg(1)); return 0; }
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static int clearzbuffer( T* p, lua_State *L ) { p->SetClearZBuffer(!!IArg(1)); return 0; }
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static int backfacecull( T* p, lua_State *L ) { p->SetCullMode((!!IArg(1)) ? CULL_BACK : CULL_NONE); return 0; }
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static int cullmode( T* p, lua_State *L ) { p->SetCullModeString(SArg(1)); return 0; }
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static int hidden( T* p, lua_State *L ) { p->SetHidden(BArg(1)); return 0; }
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static int hidden( T* p, lua_State *L ) { p->SetHidden(!!IArg(1)); return 0; }
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static int hibernate( T* p, lua_State *L ) { p->SetHibernate(FArg(1)); return 0; }
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static int draworder( T* p, lua_State *L ) { p->SetDrawOrder(IArg(1)); return 0; }
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static int playcommand( T* p, lua_State *L ) { p->PlayCommand(SArg(1)); return 0; }
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