diff --git a/src/RageDisplay_Legacy.cpp b/src/RageDisplay_Legacy.cpp index 4247510dc7..2b664f2f5b 100644 --- a/src/RageDisplay_Legacy.cpp +++ b/src/RageDisplay_Legacy.cpp @@ -340,7 +340,7 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector asD GLhandleARB LoadShader( GLenum ShaderType, RString sFile, vector asDefines ) { // Don't do anything here if not the hardware/driver can't do it! - if (!GLEW_ARB_fragment_program && GLEW_ARB_shading_language_100 && ShaderType == GL_FRAGMENT_SHADER_ARB) + if (!GLEW_ARB_fragment_shader && ShaderType == GL_FRAGMENT_SHADER_ARB) return 0; if (!GLEW_ARB_vertex_shader && ShaderType == GL_VERTEX_SHADER_ARB) return 0; @@ -1662,7 +1662,7 @@ void RageDisplay_Legacy::SetTextureFiltering( TextureUnit tu, bool b ) void RageDisplay_Legacy::SetEffectMode( EffectMode effect ) { - if (!GLEW_ARB_fragment_program && !GLEW_ARB_shading_language_100) + if (!GLEW_ARB_fragment_shader) return; GLhandleARB hShader = 0; @@ -2648,11 +2648,9 @@ void RageDisplay_Legacy::SetSphereEnvironmentMapping(TextureUnit tu, bool b) } } -GLint iCelTexture1, iCelTexture2 = 0; - void RageDisplay_Legacy::SetCelShaded( int stage ) { - if (!GLEW_ARB_fragment_program && !GL_ARB_shading_language_100) + if (!GLEW_ARB_fragment_shader) return; // not supported switch (stage)