cleanup
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@@ -1,5 +1,4 @@
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#include "global.h"
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#include "global.h"
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#include "ScreenAttract.h"
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#include "ScreenAttract.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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@@ -14,7 +13,6 @@
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "GameSoundManager.h"
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#include "GameSoundManager.h"
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#include "CommonMetrics.h"
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#include "CommonMetrics.h"
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#include "BGAnimation.h"
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define START_SCREEN(sScreenName) THEME->GetMetric (sScreenName,"StartScreen")
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#define START_SCREEN(sScreenName) THEME->GetMetric (sScreenName,"StartScreen")
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@@ -271,7 +271,6 @@ ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->PostScreenMessage( SM_BeginFadingOut, fTime );
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this->PostScreenMessage( SM_BeginFadingOut, fTime );
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// this->PostScreenMessage( SM_BeginFadingOut, m_Background.GetLengthSeconds() );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("credits") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("credits") );
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}
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}
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@@ -1220,8 +1220,6 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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if( OPTIONS_MENU_AVAILABLE )
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if( OPTIONS_MENU_AVAILABLE )
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{
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{
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// float fShowSeconds = m_Out.GetLengthSeconds();
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// show "hold START for options"
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// show "hold START for options"
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m_sprOptionsMessage.SetHidden( false );
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m_sprOptionsMessage.SetHidden( false );
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ON_COMMAND( m_sprOptionsMessage );
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ON_COMMAND( m_sprOptionsMessage );
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@@ -8,7 +8,6 @@
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#include "Transition.h"
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#include "Transition.h"
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#include "Quad.h"
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#include "Quad.h"
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#include "RandomSample.h"
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#include "RandomSample.h"
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#include "BGAnimation.h"
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#include "EnumHelper.h"
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#include "EnumHelper.h"
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enum KeyboardRow
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enum KeyboardRow
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