split StageStats into player-specific and non-player-specific structs

This commit is contained in:
Chris Danford
2004-12-20 10:47:41 +00:00
parent f840c014a9
commit 09d018444e
23 changed files with 638 additions and 547 deletions
+2 -2
View File
@@ -804,11 +804,11 @@ void SongManager::RevertFromDisk( Song *pSong, bool bAllowNotesLoss )
{
CONVERT_STEPS_POINTER( GAMESTATE->m_pCurSteps[p] );
FOREACH( Steps*, g_CurStageStats.vpSteps[p], pSteps )
FOREACH( Steps*, g_CurStageStats.m_player[p].vpSteps, pSteps )
CONVERT_STEPS_POINTER( *pSteps );
FOREACH( StageStats, g_vPlayedStageStats, ss )
FOREACH( Steps*, ss->vpSteps[p], pSteps )
FOREACH( Steps*, ss->m_player[p].vpSteps, pSteps )
CONVERT_STEPS_POINTER( *pSteps );
}
}