split StageStats into player-specific and non-player-specific structs
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@@ -140,24 +140,24 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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for( int z = 0; z < 3; ++z )
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{
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ss.vpSongs.push_back( SONGMAN->GetRandomSong() );
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ss.iPossibleDancePoints[PLAYER_1] = 100;
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ss.iActualDancePoints[PLAYER_1] = 100;
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ss.iScore[PLAYER_1] = 100;
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ss.iPossibleDancePoints[PLAYER_2] = 100;
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ss.iActualDancePoints[PLAYER_2] = 100;
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ss.iScore[PLAYER_2] = 100;
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ss.m_player[PLAYER_1].iPossibleDancePoints = 100;
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ss.m_player[PLAYER_1].iActualDancePoints = 100;
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ss.m_player[PLAYER_1].iScore = 100;
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ss.m_player[PLAYER_2].iPossibleDancePoints = 100;
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ss.m_player[PLAYER_2].iActualDancePoints = 100;
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ss.m_player[PLAYER_2].iScore = 100;
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ASSERT( ss.vpSongs[0]->GetAllSteps().size() );
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FOREACH_PlayerNumber( p )
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{
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ss.vpSteps[p].push_back( ss.vpSongs[0]->GetAllSteps()[0] );
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GAMESTATE->m_pCurSteps[p] = ss.vpSteps[p][0];
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ss.iPossibleDancePoints[p] = 1000;
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ss.iActualDancePoints[p] = 985;
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ss.m_player[p].vpSteps.push_back( ss.vpSongs[0]->GetAllSteps()[0] );
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GAMESTATE->m_pCurSteps[p] = ss.m_player[p].vpSteps[0];
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ss.m_player[p].iPossibleDancePoints = 1000;
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ss.m_player[p].iActualDancePoints = 985;
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HighScore hs;
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hs.grade = GRADE_TIER_3;
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hs.fPercentDP = ss.GetPercentDancePoints(p);
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hs.iScore = ss.iScore[p];
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hs.fPercentDP = ss.m_player[p].GetPercentDancePoints();
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hs.iScore = ss.m_player[p].iScore;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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int a, b;
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PROFILEMAN->AddStepsScore( ss.vpSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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@@ -311,14 +311,14 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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{
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StageStats &ss = g_vPlayedStageStats[i];
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Song* pSong = ss.vpSongs[0];
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Steps* pSteps = ss.vpSteps[p][0];
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Steps* pSteps = ss.m_player[p].vpSteps[0];
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Course* pCourse = GAMESTATE->m_pCurCourse;
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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int iHighScoreIndex = -1; // -1 means "out of ranking"
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Grade grade = ss.GetGrade( p );
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int iScore = ss.iScore[p];
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float fPercentDP = ss.GetPercentDancePoints( p );
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Grade grade = ss.m_player[p].GetGrade();
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int iScore = ss.m_player[p].iScore;
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float fPercentDP = ss.m_player[p].GetPercentDancePoints();
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// If this is a SHOW_NEVER song, then it's probably a training.
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// Don't show a high score
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