split StageStats into player-specific and non-player-specific structs
This commit is contained in:
@@ -112,8 +112,8 @@ void ScreenEvaluation::Init()
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GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
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GAMESTATE->m_pCurSteps[PLAYER_1] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
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GAMESTATE->m_pCurSteps[PLAYER_2] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
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g_CurStageStats.vpSteps[PLAYER_1].push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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g_CurStageStats.vpSteps[PLAYER_2].push_back( GAMESTATE->m_pCurSteps[PLAYER_2] );
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g_CurStageStats.m_player[PLAYER_1].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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g_CurStageStats.m_player[PLAYER_2].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_2] );
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_iCurrentStageIndex = 0;
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@@ -123,47 +123,47 @@ void ScreenEvaluation::Init()
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for( float f = 0; f < 100.0f; f += 1.0f )
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{
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float fP1 = fmodf(f/100*4+.3f,1);
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g_CurStageStats.SetLifeRecordAt( PLAYER_1, fP1, f );
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g_CurStageStats.SetLifeRecordAt( PLAYER_2, 1-fP1, f );
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g_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
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g_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
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}
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g_CurStageStats.iActualDancePoints[PLAYER_1] = rand()%3;
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g_CurStageStats.iPossibleDancePoints[PLAYER_1] = 2;
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g_CurStageStats.iActualDancePoints[PLAYER_2] = rand()%2;
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g_CurStageStats.iPossibleDancePoints[PLAYER_2] = 1;
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g_CurStageStats.iCurCombo[PLAYER_1] = 0;
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g_CurStageStats.UpdateComboList( PLAYER_1, 0, false );
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g_CurStageStats.iCurCombo[PLAYER_1] = 1;
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g_CurStageStats.UpdateComboList( PLAYER_1, 1, false );
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g_CurStageStats.iCurCombo[PLAYER_1] = 50;
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g_CurStageStats.UpdateComboList( PLAYER_1, 25, false );
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g_CurStageStats.iCurCombo[PLAYER_1] = 250;
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g_CurStageStats.UpdateComboList( PLAYER_1, 100, false );
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g_CurStageStats.m_player[PLAYER_1].iActualDancePoints = rand()%3;
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g_CurStageStats.m_player[PLAYER_1].iPossibleDancePoints = 2;
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g_CurStageStats.m_player[PLAYER_2].iActualDancePoints = rand()%2;
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g_CurStageStats.m_player[PLAYER_2].iPossibleDancePoints = 1;
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g_CurStageStats.m_player[PLAYER_1].iCurCombo = 0;
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g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 0, false );
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g_CurStageStats.m_player[PLAYER_1].iCurCombo = 1;
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g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 1, false );
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g_CurStageStats.m_player[PLAYER_1].iCurCombo = 50;
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g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 25, false );
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g_CurStageStats.m_player[PLAYER_1].iCurCombo = 250;
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g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 100, false );
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if( rand()%2 )
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{
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g_CurStageStats.iCurCombo[PLAYER_1] = rand()%11000;
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g_CurStageStats.UpdateComboList( PLAYER_1, 110, false );
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g_CurStageStats.m_player[PLAYER_1].iCurCombo = rand()%11000;
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g_CurStageStats.m_player[PLAYER_1].UpdateComboList( 110, false );
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}
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g_CurStageStats.iCurCombo[PLAYER_2] = 0;
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g_CurStageStats.UpdateComboList( PLAYER_2, 0, false );
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g_CurStageStats.iCurCombo[PLAYER_2] = 1;
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g_CurStageStats.UpdateComboList( PLAYER_2, 1, false );
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g_CurStageStats.iCurCombo[PLAYER_2] = 50;
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g_CurStageStats.UpdateComboList( PLAYER_2, 25, false );
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g_CurStageStats.iCurCombo[PLAYER_2] = 250;
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g_CurStageStats.UpdateComboList( PLAYER_2, 100, false );
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g_CurStageStats.m_player[PLAYER_2].iCurCombo = 0;
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g_CurStageStats.m_player[PLAYER_2].UpdateComboList( 0, false );
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g_CurStageStats.m_player[PLAYER_2].iCurCombo = 1;
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g_CurStageStats.m_player[PLAYER_2].UpdateComboList( 1, false );
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g_CurStageStats.m_player[PLAYER_2].iCurCombo = 50;
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g_CurStageStats.m_player[PLAYER_2].UpdateComboList( 25, false );
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g_CurStageStats.m_player[PLAYER_2].iCurCombo = 250;
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g_CurStageStats.m_player[PLAYER_2].UpdateComboList( 100, false );
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if( rand()%2 )
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{
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g_CurStageStats.iCurCombo[PLAYER_2] = rand()%11000;
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g_CurStageStats.UpdateComboList( PLAYER_2, 110, false );
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g_CurStageStats.m_player[PLAYER_2].iCurCombo = rand()%11000;
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g_CurStageStats.m_player[PLAYER_2].UpdateComboList( 110, false );
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}
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g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%3;
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g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%3;
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g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%3;
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g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%3;
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g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%3;
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g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%3;
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g_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_MARVELOUS] = rand()%3;
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g_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_PERFECT] = rand()%3;
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g_CurStageStats.m_player[PLAYER_1].iTapNoteScores[TNS_GREAT] = rand()%3;
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g_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_MARVELOUS] = rand()%3;
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g_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_PERFECT] = rand()%3;
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g_CurStageStats.m_player[PLAYER_2].iTapNoteScores[TNS_GREAT] = rand()%3;
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g_vPlayedStageStats.clear();
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}
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@@ -205,7 +205,7 @@ void ScreenEvaluation::Init()
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ASSERT(0);
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}
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LOG->Trace( "total error: %i, %i", stageStats.iTotalError[0], stageStats.iTotalError[1] );
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LOG->Trace( "total error: %i, %i", stageStats.m_player[PLAYER_1].iTotalError, stageStats.m_player[PLAYER_2].iTotalError );
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/*
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//
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@@ -229,7 +229,7 @@ void ScreenEvaluation::Init()
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FOREACH_PlayerNumber( p )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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grade[p] = stageStats.GetGrade( p );
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grade[p] = stageStats.m_player[p].GetGrade();
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else
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grade[p] = GRADE_FAILED;
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@@ -238,8 +238,8 @@ void ScreenEvaluation::Init()
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const int ScoreBonuses[] = { 10000000, 10000000, 1000000, 100000, 10000, 1000, 100 };
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if( grade[p] < (int) ARRAYSIZE(ScoreBonuses) )
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{
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g_CurStageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
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stageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
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g_CurStageStats.m_player[p].iBonus += ScoreBonuses[(int)grade[p] ];
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stageStats.m_player[p].iBonus += ScoreBonuses[(int)grade[p] ];
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}
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}
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}
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@@ -536,14 +536,14 @@ void ScreenEvaluation::Init()
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for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
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{
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m_sprPossibleBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar possible p%d",p+1)) );
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m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.radarPossible[p][r] );
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m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarPossible[r] );
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m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
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SET_XY_AND_ON_COMMAND( m_sprPossibleBar[p][r] );
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this->AddChild( &m_sprPossibleBar[p][r] );
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m_sprActualBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar actual p%d",p+1)) );
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// should be out of the possible bar, not actual (whatever value that is at)
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m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.radarActual[p][r] );
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m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarActual[r] );
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float value = (float)100 * m_sprActualBar[p][r].GetUnzoomedWidth() / m_sprPossibleBar[p][r].GetUnzoomedWidth();
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LOG->Trace("Radar bar %d of 5 - %f percent", r, value);
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@@ -552,7 +552,7 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_sprActualBar[p][r] );
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// .99999 is fairly close to 1.00, so we use that
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if( stageStats.radarActual[p][r] > 0.99999f )
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if( stageStats.m_player[p].radarActual[r] > 0.99999f )
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m_sprActualBar[p][r].RunCommands( BAR_ACTUAL_MAX_COMMAND );
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this->AddChild( &m_sprActualBar[p][r] );
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}
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@@ -575,7 +575,7 @@ void ScreenEvaluation::Init()
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m_textSurvivedNumber[p].SetShadowLength( 0 );
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// curewater: edited the "# stages cleared" text so it deducts one if you failed.
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// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
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m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p] - (int)stageStats.bFailed[p]) );
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m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.m_player[p].iSongsPlayed - (int)stageStats.m_player[p].bFailed) );
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m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textSurvivedNumber[p] );
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this->AddChild( &m_textSurvivedNumber[p] );
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@@ -634,15 +634,15 @@ void ScreenEvaluation::Init()
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int iValue;
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switch( l )
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{
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case marvelous: iValue = stageStats.iTapNoteScores[p][TNS_MARVELOUS]; break;
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case perfect: iValue = stageStats.iTapNoteScores[p][TNS_PERFECT]; break;
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case great: iValue = stageStats.iTapNoteScores[p][TNS_GREAT]; break;
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case good: iValue = stageStats.iTapNoteScores[p][TNS_GOOD]; break;
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case boo: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break;
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case miss: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
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case ok: iValue = stageStats.iHoldNoteScores[p][HNS_OK]; break;
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case max_combo: iValue = stageStats.GetMaxCombo(p).cnt; break;
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case error: iValue = stageStats.iTotalError[p]; break;
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case marvelous: iValue = stageStats.m_player[p].iTapNoteScores[TNS_MARVELOUS]; break;
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case perfect: iValue = stageStats.m_player[p].iTapNoteScores[TNS_PERFECT]; break;
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case great: iValue = stageStats.m_player[p].iTapNoteScores[TNS_GREAT]; break;
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case good: iValue = stageStats.m_player[p].iTapNoteScores[TNS_GOOD]; break;
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case boo: iValue = stageStats.m_player[p].iTapNoteScores[TNS_BOO]; break;
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case miss: iValue = stageStats.m_player[p].iTapNoteScores[TNS_MISS]; break;
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case ok: iValue = stageStats.m_player[p].iHoldNoteScores[HNS_OK]; break;
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case max_combo: iValue = stageStats.m_player[p].GetMaxCombo().cnt; break;
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case error: iValue = stageStats.m_player[p].iTotalError; break;
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default: iValue = 0; ASSERT(0);
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}
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@@ -677,8 +677,8 @@ void ScreenEvaluation::Init()
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RADAR_NUM_JUMPS, RADAR_NUM_HOLDS, RADAR_NUM_MINES, RADAR_NUM_HANDS
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};
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const int ind = indeces[l];
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const int iActual = (int) roundf(stageStats.radarActual[p][ind]);
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const int iPossible = (int) roundf(stageStats.radarPossible[p][ind]);
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const int iActual = (int) roundf(stageStats.m_player[p].radarActual[ind]);
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const int iPossible = (int) roundf(stageStats.m_player[p].radarPossible[ind]);
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m_textStatsText[l][p].SetText( ssprintf("%3d/%3d",iActual,iPossible) );
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}
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@@ -701,7 +701,7 @@ void ScreenEvaluation::Init()
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m_textScore[p].SetDiffuse( PlayerToColor(p) );
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m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textScore[p] );
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m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, stageStats.iScore[p]) );
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m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, stageStats.m_player[p].iScore) );
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this->AddChild( &m_textScore[p] );
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}
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}
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@@ -717,9 +717,9 @@ void ScreenEvaluation::Init()
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{
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int iTotalScore=0;
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for( unsigned i=0; i<g_vPlayedStageStats.size(); i++ )
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iTotalScore += g_vPlayedStageStats[i].iScore[p];
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iTotalScore += g_vPlayedStageStats[i].m_player[p].iScore;
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//iTotalScore += stageStats.iScore[p];
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//iTotalScore += stageStats.m_player[p].iScore;
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m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") );
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m_textTotalScore[p].SetShadowLength( 0 );
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@@ -749,7 +749,7 @@ void ScreenEvaluation::Init()
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m_textTime[p].SetDiffuse( PlayerToColor(p) );
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m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textTime[p] );
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m_textTime[p].SetText( SecondsToMMSSMsMs(stageStats.fAliveSeconds[p]) );
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m_textTime[p].SetText( SecondsToMMSSMsMs(stageStats.m_player[p].fAliveSeconds) );
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this->AddChild( &m_textTime[p] );
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}
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}
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@@ -927,18 +927,18 @@ void ScreenEvaluation::CommitScores(
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HighScore &hs = m_HighScore[p];
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hs.sName = RANKING_TO_FILL_IN_MARKER[p];
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hs.grade = stageStats.GetGrade( p );
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hs.iScore = stageStats.iScore[p];
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hs.fPercentDP = stageStats.GetPercentDancePoints( p );
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hs.fSurviveSeconds = stageStats.fAliveSeconds[p];
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hs.grade = stageStats.m_player[p].GetGrade();
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hs.iScore = stageStats.m_player[p].iScore;
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hs.fPercentDP = stageStats.m_player[p].GetPercentDancePoints();
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hs.fSurviveSeconds = stageStats.m_player[p].fAliveSeconds;
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hs.sModifiers = GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetString();
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hs.dateTime = DateTime::GetNowDateTime();
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hs.sPlayerGuid = PROFILEMAN->IsUsingProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : CString("");
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hs.sMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;
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hs.iProductID = PREFSMAN->m_iProductID;
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memcpy( hs.iTapNoteScores, stageStats.iTapNoteScores[p], sizeof(hs.iTapNoteScores) );
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memcpy( hs.iHoldNoteScores, stageStats.iHoldNoteScores[p], sizeof(hs.iHoldNoteScores) );
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hs.radarValues = stageStats.radarActual[p];
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memcpy( hs.iTapNoteScores, stageStats.m_player[p].iTapNoteScores, sizeof(hs.iTapNoteScores) );
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memcpy( hs.iHoldNoteScores, stageStats.m_player[p].iHoldNoteScores, sizeof(hs.iHoldNoteScores) );
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hs.radarValues = stageStats.m_player[p].radarActual;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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@@ -947,7 +947,7 @@ void ScreenEvaluation::CommitScores(
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case stage:
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{
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// don't save scores for a failed song
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if( stageStats.bFailed[p] )
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if( stageStats.m_player[p].bFailed )
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continue;
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ASSERT( pSteps );
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@@ -959,7 +959,7 @@ void ScreenEvaluation::CommitScores(
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case summary:
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{
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// don't save scores if any stage was failed
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if( stageStats.bFailed[p] )
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if( stageStats.m_player[p].bFailed )
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continue;
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int iAverageMeter = stageStats.GetAverageMeter(p);
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@@ -1055,23 +1055,23 @@ void ScreenEvaluation::CommitScores(
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// don't give per-difficutly awards if using easy mods
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if( !GAMESTATE->IsDisqualified(p) )
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{
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if( stageStats.FullComboOfScore( p, TNS_GREAT ) )
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if( stageStats.m_player[p].FullComboOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_FULL_COMBO_GREATS );
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if( stageStats.SingleDigitsOfScore( p, TNS_GREAT ) )
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if( stageStats.m_player[p].SingleDigitsOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_SINGLE_DIGIT_GREATS );
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if( stageStats.FullComboOfScore( p, TNS_PERFECT ) )
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if( stageStats.m_player[p].FullComboOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_FULL_COMBO_PERFECTS );
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if( stageStats.SingleDigitsOfScore( p, TNS_PERFECT ) )
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if( stageStats.m_player[p].SingleDigitsOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_SINGLE_DIGIT_PERFECTS );
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if( stageStats.FullComboOfScore( p, TNS_MARVELOUS ) )
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if( stageStats.m_player[p].FullComboOfScore( TNS_MARVELOUS ) )
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vPdas.push_back( AWARD_FULL_COMBO_MARVELOUSES );
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if( stageStats.OneOfScore( p, TNS_GREAT ) )
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if( stageStats.m_player[p].OneOfScore( TNS_GREAT ) )
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vPdas.push_back( AWARD_ONE_GREAT );
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if( stageStats.OneOfScore( p, TNS_PERFECT ) )
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if( stageStats.m_player[p].OneOfScore( TNS_PERFECT ) )
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vPdas.push_back( AWARD_ONE_PERFECT );
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float fPercentGreats = stageStats.GetPercentageOfTaps(p, TNS_GREAT);
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float fPercentGreats = stageStats.m_player[p].GetPercentageOfTaps( TNS_GREAT );
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if( fPercentGreats >= 0.8f )
|
||||
vPdas.push_back( AWARD_GREATS_80_PERCENT );
|
||||
if( fPercentGreats >= 0.9f )
|
||||
@@ -1091,8 +1091,8 @@ void ScreenEvaluation::CommitScores(
|
||||
LOG->Trace( "done with per difficulty awards" );
|
||||
|
||||
// DO give peak combo awards if using easy mods
|
||||
int iComboAtStartOfStage = stageStats.GetComboAtStartOfStage( p );
|
||||
int iPeakCombo = stageStats.GetMaxCombo(p).cnt;
|
||||
int iComboAtStartOfStage = stageStats.m_player[p].GetComboAtStartOfStage();
|
||||
int iPeakCombo = stageStats.m_player[p].GetMaxCombo().cnt;
|
||||
|
||||
FOREACH_PeakComboAward( pca )
|
||||
{
|
||||
@@ -1307,7 +1307,7 @@ void ScreenEvaluation::Update( float fDeltaTime )
|
||||
|
||||
FOREACH_EnabledPlayer( p )
|
||||
{
|
||||
if( g_CurStageStats.iBonus[p] == 0 )
|
||||
if( g_CurStageStats.m_player[p].iBonus == 0 )
|
||||
continue;
|
||||
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
@@ -1317,16 +1317,16 @@ void ScreenEvaluation::Update( float fDeltaTime )
|
||||
if( RageTimer::GetTimeSinceStart() - m_fScreenCreateTime < 1.5f )
|
||||
continue;
|
||||
|
||||
int increment = g_CurStageStats.iBonus[p]/10;
|
||||
int increment = g_CurStageStats.m_player[p].iBonus/10;
|
||||
/* XXX: What's this supposed to do? If i < 1, then min(i, 1024) is i ... */
|
||||
if( increment < 1 )
|
||||
increment = min( 1024, g_CurStageStats.iBonus[p] );
|
||||
increment = min( 1024, g_CurStageStats.m_player[p].iBonus );
|
||||
|
||||
g_CurStageStats.iBonus[p] -= increment;
|
||||
g_CurStageStats.iScore[p] += increment;
|
||||
g_CurStageStats.m_player[p].iBonus -= increment;
|
||||
g_CurStageStats.m_player[p].iScore += increment;
|
||||
|
||||
if( SHOW_SCORE_AREA )
|
||||
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, g_CurStageStats.iScore[p]) );
|
||||
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, g_CurStageStats.m_player[p].iScore) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user