split StageStats into player-specific and non-player-specific structs
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@@ -66,7 +66,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Ste
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// TODO: Move StageStats numbers into PlayerState.
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{
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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g_CurStageStats.iPossibleDancePoints[pn] = iTotalPossibleDancePoints;
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g_CurStageStats.m_player[pn].iPossibleDancePoints = iTotalPossibleDancePoints;
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}
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@@ -206,7 +206,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
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{
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// TODO: Move StageStats numbers into PlayerState.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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int &iScore = g_CurStageStats.iScore[pn];
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int &iScore = g_CurStageStats.m_player[pn].iScore;
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/*
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http://www.aaroninjapan.com/ddr2.html
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@@ -266,7 +266,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
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const int B = m_iMaxPossiblePoints/10;
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// Don't use a multiplier if the player has failed
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if( g_CurStageStats.bFailedEarlier[pn] )
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if( g_CurStageStats.m_player[pn].bFailedEarlier )
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{
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iScore += p;
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// make score evenly divisible by 5
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@@ -279,8 +279,8 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
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else
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{
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iScore += GetScore(p, B, sum, m_iTapNotesHit);
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const int &iCurrentCombo = g_CurStageStats.iCurCombo[pn];
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g_CurStageStats.iBonus[pn] += m_ComboBonusFactor[score] * iCurrentCombo;
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const int &iCurrentCombo = g_CurStageStats.m_player[pn].iCurCombo;
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g_CurStageStats.m_player[pn].iBonus += m_ComboBonusFactor[score] * iCurrentCombo;
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}
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/* Subtract the maximum this step could have been worth from the bonus. */
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@@ -288,7 +288,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
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if ( m_iTapNotesHit == m_iNumTapsAndHolds && score >= TNS_PERFECT )
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{
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if (!g_CurStageStats.bFailedEarlier[pn])
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if (!g_CurStageStats.m_player[pn].bFailedEarlier)
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iScore += m_iPointBonus;
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if ( m_bIsLastSongInCourse )
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{
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@@ -320,8 +320,8 @@ void ScoreKeeperMAX2::HandleTapScore( TapNoteScore score )
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if( score == TNS_HIT_MINE )
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{
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if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
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g_CurStageStats.iActualDancePoints[pn] += TapNoteScoreToDancePoints( TNS_HIT_MINE );
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g_CurStageStats.iTapNoteScores[pn][TNS_HIT_MINE] += 1;
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g_CurStageStats.m_player[pn].iActualDancePoints += TapNoteScoreToDancePoints( TNS_HIT_MINE );
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g_CurStageStats.m_player[pn].iTapNoteScores[TNS_HIT_MINE] += 1;
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}
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}
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@@ -334,9 +334,9 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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// Update dance points.
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if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
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g_CurStageStats.iActualDancePoints[pn] += TapNoteScoreToDancePoints( scoreOfLastTap );
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g_CurStageStats.m_player[pn].iActualDancePoints += TapNoteScoreToDancePoints( scoreOfLastTap );
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// update judged row totals
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g_CurStageStats.iTapNoteScores[pn][scoreOfLastTap] += 1;
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g_CurStageStats.m_player[pn].iTapNoteScores[scoreOfLastTap] += 1;
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//
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// Regular combo
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@@ -367,7 +367,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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TapNoteScore MinScoreToContinueCombo = GAMESTATE->m_PlayMode == PLAY_MODE_ONI? TNS_PERFECT:TNS_GREAT;
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if( scoreOfLastTap >= MinScoreToContinueCombo )
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g_CurStageStats.iCurCombo[pn] += ComboCountIfHit;
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g_CurStageStats.m_player[pn].iCurCombo += ComboCountIfHit;
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AddScore( scoreOfLastTap ); // only score once per row
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@@ -409,8 +409,8 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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// TODO: Remove indexing with PlayerNumber
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NSMAN->ReportScore(pn, scoreOfLastTap,
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g_CurStageStats.iScore[pn],
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g_CurStageStats.iCurCombo[pn]);
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g_CurStageStats.m_player[pn].iScore,
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g_CurStageStats.m_player[pn].iCurCombo);
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}
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@@ -421,15 +421,17 @@ void ScoreKeeperMAX2::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tap
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// update dance points totals
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if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
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g_CurStageStats.iActualDancePoints[pn] += HoldNoteScoreToDancePoints( holdScore );
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g_CurStageStats.iHoldNoteScores[pn][holdScore] ++;
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g_CurStageStats.m_player[pn].iActualDancePoints += HoldNoteScoreToDancePoints( holdScore );
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g_CurStageStats.m_player[pn].iHoldNoteScores[holdScore] ++;
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if( holdScore == HNS_OK )
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AddScore( TNS_MARVELOUS );
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NSMAN->ReportScore(pn, holdScore+7,
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g_CurStageStats.iScore[pn],
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g_CurStageStats.iCurCombo[pn]);
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NSMAN->ReportScore(
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pn,
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holdScore+7,
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g_CurStageStats.m_player[pn].iScore,
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g_CurStageStats.m_player[pn].iCurCombo );
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}
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