split StageStats into player-specific and non-player-specific structs

This commit is contained in:
Chris Danford
2004-12-20 10:47:41 +00:00
parent f840c014a9
commit 09d018444e
23 changed files with 638 additions and 547 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ void ScoreDisplayOni::Update( float fDelta )
float fSecsIntoPlay = 0;
if( GAMESTATE->IsPlayerEnabled(pn) )
fSecsIntoPlay = g_CurStageStats.fAliveSeconds[pn];
fSecsIntoPlay = g_CurStageStats.m_player[pn].fAliveSeconds;
m_text.SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
}