split StageStats into player-specific and non-player-specific structs
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@@ -43,7 +43,7 @@ void ScoreDisplayOni::Update( float fDelta )
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float fSecsIntoPlay = 0;
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if( GAMESTATE->IsPlayerEnabled(pn) )
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fSecsIntoPlay = g_CurStageStats.fAliveSeconds[pn];
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fSecsIntoPlay = g_CurStageStats.m_player[pn].fAliveSeconds;
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m_text.SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
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}
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