split StageStats into player-specific and non-player-specific structs

This commit is contained in:
Chris Danford
2004-12-20 10:47:41 +00:00
parent f840c014a9
commit 09d018444e
23 changed files with 638 additions and 547 deletions
+2 -2
View File
@@ -95,10 +95,10 @@ void Inventory::Update( float fDelta )
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
// check to see if they deserve a new item
if( g_CurStageStats.iCurCombo[pn] != m_iLastSeenCombo )
if( g_CurStageStats.m_player[pn].iCurCombo != m_iLastSeenCombo )
{
int iOldCombo = m_iLastSeenCombo;
m_iLastSeenCombo = g_CurStageStats.iCurCombo[pn];
m_iLastSeenCombo = g_CurStageStats.m_player[pn].iCurCombo;
int iNewCombo = m_iLastSeenCombo;
#define CROSSED(i) (iOldCombo<i)&&(iNewCombo>=i)