split StageStats into player-specific and non-player-specific structs

This commit is contained in:
Chris Danford
2004-12-20 10:47:41 +00:00
parent f840c014a9
commit 09d018444e
23 changed files with 638 additions and 547 deletions
+1 -1
View File
@@ -342,7 +342,7 @@ void DancingCharacters::DrawPrimitives()
continue;
}
bool bFailed = g_CurStageStats.bFailed[p];
bool bFailed = g_CurStageStats.m_player[p].bFailed;
bool bDanger = m_bDrawDangerLight;
DISPLAY->SetLighting( true );