split StageStats into player-specific and non-player-specific structs
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@@ -342,7 +342,7 @@ void DancingCharacters::DrawPrimitives()
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continue;
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}
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bool bFailed = g_CurStageStats.bFailed[p];
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bool bFailed = g_CurStageStats.m_player[p].bFailed;
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bool bDanger = m_bDrawDangerLight;
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DISPLAY->SetLighting( true );
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