split StageStats into player-specific and non-player-specific structs
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@@ -100,17 +100,17 @@ void Combo::SetCombo( int iCombo, int iMisses )
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if( bPastMidpoint )
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{
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if( g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_MARVELOUS) )
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if( g_CurStageStats.m_player[m_PlayerNumber].FullComboOfScore(TNS_MARVELOUS) )
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{
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sprLabel.RunCommands( FULL_COMBO_MARVELOUSES_COMMAND );
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m_textNumber.RunCommands( FULL_COMBO_MARVELOUSES_COMMAND );
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}
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else if( bPastMidpoint && g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_PERFECT) )
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else if( bPastMidpoint && g_CurStageStats.m_player[m_PlayerNumber].FullComboOfScore(TNS_PERFECT) )
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{
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sprLabel.RunCommands( FULL_COMBO_PERFECTS_COMMAND );
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m_textNumber.RunCommands( FULL_COMBO_PERFECTS_COMMAND );
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}
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else if( bPastMidpoint && g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_GREAT) )
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else if( bPastMidpoint && g_CurStageStats.m_player[m_PlayerNumber].FullComboOfScore(TNS_GREAT) )
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{
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sprLabel.RunCommands( FULL_COMBO_GREATS_COMMAND );
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m_textNumber.RunCommands( FULL_COMBO_GREATS_COMMAND );
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