split StageStats into player-specific and non-player-specific structs

This commit is contained in:
Chris Danford
2004-12-20 10:47:41 +00:00
parent f840c014a9
commit 09d018444e
23 changed files with 638 additions and 547 deletions
+3 -3
View File
@@ -100,17 +100,17 @@ void Combo::SetCombo( int iCombo, int iMisses )
if( bPastMidpoint )
{
if( g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_MARVELOUS) )
if( g_CurStageStats.m_player[m_PlayerNumber].FullComboOfScore(TNS_MARVELOUS) )
{
sprLabel.RunCommands( FULL_COMBO_MARVELOUSES_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_MARVELOUSES_COMMAND );
}
else if( bPastMidpoint && g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_PERFECT) )
else if( bPastMidpoint && g_CurStageStats.m_player[m_PlayerNumber].FullComboOfScore(TNS_PERFECT) )
{
sprLabel.RunCommands( FULL_COMBO_PERFECTS_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_PERFECTS_COMMAND );
}
else if( bPastMidpoint && g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_GREAT) )
else if( bPastMidpoint && g_CurStageStats.m_player[m_PlayerNumber].FullComboOfScore(TNS_GREAT) )
{
sprLabel.RunCommands( FULL_COMBO_GREATS_COMMAND );
m_textNumber.RunCommands( FULL_COMBO_GREATS_COMMAND );