remove brightness quad. Add SSystemLayer overlay for doing hacks like that.
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@@ -23,7 +23,6 @@ private:
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AutoActor m_sprMessageFrame;
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BitmapText m_textMessage;
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BitmapText m_textCredits[NUM_PLAYERS];
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Quad m_quadBrightnessAdd;
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RString GetCreditsMessage( PlayerNumber pn ) const;
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@@ -40,6 +39,8 @@ private:
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LocalizedString CREDITS_LOAD_FAILED;
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LocalizedString CREDITS_LOADED_FROM_LAST_GOOD_APPEND;
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ThemeMetric<bool> CREDITS_JOIN_ONLY;
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AutoActor m_sprOverlay;
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};
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