remove brightness quad. Add SSystemLayer overlay for doing hacks like that.
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@@ -42,17 +42,13 @@ void ScreenSystemLayer::Init()
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FOREACH_PlayerNumber( p )
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this->AddChild(&m_textCredits[p]);
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m_quadBrightnessAdd.StretchTo( RectF(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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m_quadBrightnessAdd.SetDiffuse( RageColor(1,1,1,PREFSMAN->m_fBrightnessAdd) );
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m_quadBrightnessAdd.SetHidden( PREFSMAN->m_fBrightnessAdd == 0 );
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m_quadBrightnessAdd.SetBlendMode( BLEND_ADD );
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this->AddChild( &m_quadBrightnessAdd );
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ReloadCreditsText();
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/* This will be done when we set up the first screen, after GAMESTATE->Reset has
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* been called. */
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// RefreshCreditsMessages();
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m_sprOverlay.Load( THEME->GetPathB("ScreenSystemLayer", "overlay") );
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this->AddChild( m_sprOverlay );
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}
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void ScreenSystemLayer::ReloadCreditsText()
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