remove brightness quad. Add SSystemLayer overlay for doing hacks like that.

This commit is contained in:
Chris Danford
2006-03-22 23:00:58 +00:00
parent c0dfb2453d
commit 09b88acb0d
4 changed files with 5 additions and 10 deletions
+3 -7
View File
@@ -42,17 +42,13 @@ void ScreenSystemLayer::Init()
FOREACH_PlayerNumber( p )
this->AddChild(&m_textCredits[p]);
m_quadBrightnessAdd.StretchTo( RectF(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
m_quadBrightnessAdd.SetDiffuse( RageColor(1,1,1,PREFSMAN->m_fBrightnessAdd) );
m_quadBrightnessAdd.SetHidden( PREFSMAN->m_fBrightnessAdd == 0 );
m_quadBrightnessAdd.SetBlendMode( BLEND_ADD );
this->AddChild( &m_quadBrightnessAdd );
ReloadCreditsText();
/* This will be done when we set up the first screen, after GAMESTATE->Reset has
* been called. */
// RefreshCreditsMessages();
m_sprOverlay.Load( THEME->GetPathB("ScreenSystemLayer", "overlay") );
this->AddChild( m_sprOverlay );
}
void ScreenSystemLayer::ReloadCreditsText()