fix compile
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@@ -94,7 +94,7 @@ void LifeMeterBar::Load( const PlayerState *pPlayerState, PlayerStageStats *pPla
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PlayerNumber pn = pPlayerState->m_PlayerNumber;
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PlayerNumber pn = pPlayerState->m_PlayerNumber;
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// Change life difficulty to really easy if merciful beginner on
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// Change life difficulty to really easy if merciful beginner on
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bMercifulBeginnerInEffect =
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m_bMercifulBeginnerInEffect =
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GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR &&
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GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR &&
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GAMESTATE->IsPlayerEnabled( pPlayerState ) &&
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GAMESTATE->IsPlayerEnabled( pPlayerState ) &&
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GAMESTATE->m_pCurSteps[pn]->GetDifficulty() == Difficulty_Beginner &&
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GAMESTATE->m_pCurSteps[pn]->GetDifficulty() == Difficulty_Beginner &&
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