NULL pointers after deleting
Clean up nested if statements Fix comparing artist twice
This commit is contained in:
@@ -10,6 +10,7 @@ void StepManiaLanServer::ServerStop() { }
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void StepManiaLanServer::ServerUpdate() { }
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StepManiaLanServer::StepManiaLanServer() { }
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StepManiaLanServer::~StepManiaLanServer() { }
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bool StepManiaLanServer::IsBanned(in_addr &ip) {}
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#else
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LanPlayer::LanPlayer()
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@@ -64,7 +65,10 @@ bool StepManiaLanServer::ServerStart()
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void StepManiaLanServer::ServerStop()
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{
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for (unsigned int x = 0; x < Client.size(); ++x)
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{
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delete Client[x];
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Client[x] = NULL;
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}
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Client.clear();
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server.close();
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@@ -90,9 +94,8 @@ void StepManiaLanServer::UpdateClients()
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//Go through all the clients and check to see if it is being used.
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//If so then try to get a backet and parse the data.
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for (unsigned int x = 0; x < Client.size(); ++x)
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if (CheckConnection(x))
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if (Client[x]->GetData(Packet) >= 0)
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ParseData(Packet, x);
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if (CheckConnection(x) && (Client[x]->GetData(Packet) >= 0))
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ParseData(Packet, x);
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}
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GameClient::GameClient()
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@@ -116,6 +119,7 @@ void StepManiaLanServer::Disconnect(const unsigned int clientNum)
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if (clientNum == (Client.size()-1))
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{
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delete Client[Client.size()-1];
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Client[Client.size()-1] = NULL;
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Client.pop_back();
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}
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else
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@@ -127,12 +131,13 @@ void StepManiaLanServer::Disconnect(const unsigned int clientNum)
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if (x == clientNum)
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{
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delete Client[x];
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Client[x] = NULL;
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Client.erase(Iterator);
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}
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++Iterator;
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}
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}
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SendUserList ();
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SendUserList();
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}
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int GameClient::GetData(PacketFunctions& Packet)
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@@ -274,17 +279,14 @@ void StepManiaLanServer::CheckReady()
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unsigned int x;
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//Only check clients that are starting (after ScreenNetMusicSelect before InGame).
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for (x = 0; (x < Client.size())&& canStart; ++x)
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for (x = 0; (x < Client.size()) && canStart; ++x)
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{
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if (Client[x]->isStarting)
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if (!Client[x]->GotStartRequest)
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canStart = false;
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if (Client[x]->isStarting && !Client[x]->GotStartRequest)
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canStart = false;
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//For Start for courses
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if (Client[x]->inNetMusicSelect == false)
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if (Client[x]->hasSong == false)
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if (Client[x]->GotStartRequest)
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canStart = true;
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//Start for courses
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if (!Client[x]->inNetMusicSelect && !Client[x]->hasSong && Client[x]->GotStartRequest)
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canStart = true;
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}
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if (canStart)
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@@ -308,13 +310,11 @@ void StepManiaLanServer::CheckReady()
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}
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//For Start for courses
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if (Client[x]->inNetMusicSelect == false)
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if (Client[x]->hasSong == false)
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if (Client[x]->GotStartRequest)
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{
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Client[x]->clientSocket.blocking = true;
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Client[x]->GotStartRequest = false;
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}
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if (!Client[x]->inNetMusicSelect && !Client[x]->hasSong && Client[x]->GotStartRequest)
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{
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Client[x]->clientSocket.blocking = true;
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Client[x]->GotStartRequest = false;
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}
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}
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//Start clients waiting for a start between ScreenNetMusicSelect and the game.
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@@ -324,9 +324,8 @@ void StepManiaLanServer::CheckReady()
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SendValue(NSCGSR + NSServerOffset, x);
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//For Start for courses
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if (Client[x]->inNetMusicSelect == false)
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if (Client[x]->hasSong == false)
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SendValue(NSCGSR + NSServerOffset, x);
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if (!Client[x]->inNetMusicSelect && !Client[x]->hasSong)
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SendValue(NSCGSR + NSServerOffset, x);
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}
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for (x = 0; x < Client.size(); ++x)
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@@ -345,24 +344,22 @@ void StepManiaLanServer::CheckReady()
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}
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//For Start for courses
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if (Client[x]->inNetMusicSelect == false)
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if (Client[x]->hasSong == false)
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if (!Client[x]->inNetMusicSelect && !Client[x]->hasSong)
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{
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if (Client[x]->startPosition == 1)
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{
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if (Client[x]->startPosition == 1)
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{
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Client[x]->isStarting = false;
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Client[x]->InGame = true;
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Client[x]->lowerJudge = false;
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//After we start the clients, clear each client's hasSong.
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Client[x]->hasSong = false;
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}
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Client[x]->clientSocket.blocking = false;
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Client[x]->isStarting = false;
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Client[x]->InGame = true;
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Client[x]->lowerJudge = false;
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//After we start the clients, clear each client's hasSong.
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Client[x]->hasSong = false;
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}
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Client[x]->clientSocket.blocking = false;
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}
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}
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}
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}
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void StepManiaLanServer::GameOver(PacketFunctions& Packet, const unsigned int clientNum)
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{
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bool allOver = true;
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@@ -383,10 +380,9 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, const unsigned int cl
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if (allOver)
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{
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for (x = 0; x < Client.size(); ++x)
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if (Client[x]->wasIngame)
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if (Client[x]->lowerJudge)
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for (int y = 0; y < 2; ++y)
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Client[x]->Player[y].options = "TIMING " + playersPtr[x]->options;
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if (Client[x]->wasIngame && Client[x]->lowerJudge)
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for (int y = 0; y < 2; ++y)
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Client[x]->Player[y].options = "TIMING " + playersPtr[x]->options;
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SortStats(playersPtr);
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Reply.ClearPacket();
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@@ -430,6 +426,9 @@ void StepManiaLanServer::AssignPlayerIDs()
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void StepManiaLanServer::PopulatePlayersPtr(vector<LanPlayer*> &playersPtr) {
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for (unsigned int x = 0; x < playersPtr.size(); ++x)
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playersPtr[x] = NULL;
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playersPtr.clear();
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//Populate with in game players only
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@@ -579,9 +578,15 @@ void StepManiaLanServer::NewClientCheck()
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AssignPlayerIDs();
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}
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else
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{
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delete tmp;
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tmp = NULL;
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}
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else
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{
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delete tmp;
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tmp = NULL;
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}
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}
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void StepManiaLanServer::SendValue(uint8_t value, const unsigned int clientNum)
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@@ -596,6 +601,7 @@ void StepManiaLanServer::AnalizeChat(PacketFunctions &Packet, const unsigned int
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{
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CString command = message.substr(1, message.find(" ")-1);
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if ((command.compare("list") == 0)||(command.compare("have") == 0))
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{
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if (command.compare("list") == 0)
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{
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Reply.ClearPacket();
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@@ -614,7 +620,9 @@ void StepManiaLanServer::AnalizeChat(PacketFunctions &Packet, const unsigned int
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Client[clientNum]->forceHas = true;
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ServerChat(message);
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}
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}
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else
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{
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if (clientNum == 0)
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{
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if (command.compare("force_start") == 0)
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@@ -637,6 +645,7 @@ void StepManiaLanServer::AnalizeChat(PacketFunctions &Packet, const unsigned int
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Reply.WriteNT("You do not have permission to use server commands.");
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SendNetPacket(clientNum, Reply);
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}
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}
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}
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else
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RelayChat(message, clientNum);
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@@ -690,10 +699,10 @@ void StepManiaLanServer::SelectSong(PacketFunctions& Packet, unsigned int client
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SendNetPacket(x, Reply);
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//The following code forces the host to select the same song twice in order to play it.
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if (strcmp(CurrentSongInfo.title, LastSongInfo.title) == 0)
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if (strcmp(CurrentSongInfo.artist, LastSongInfo.artist) == 0)
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if (strcmp(CurrentSongInfo.artist, LastSongInfo.artist) == 0)
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SecondSameSelect = true;
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if ((strcmp(CurrentSongInfo.title, LastSongInfo.title) == 0) &&
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(strcmp(CurrentSongInfo.artist, LastSongInfo.artist) == 0) &&
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(strcmp(CurrentSongInfo.subtitle, LastSongInfo.subtitle) == 0))
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SecondSameSelect = true;
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if (!SecondSameSelect)
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{
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@@ -761,22 +770,20 @@ void StepManiaLanServer::ClientsSongSelectStart()
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//Only send data to clients currently in ScreenNetMusicSelect that use hasSong
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for (unsigned int x = 0; x < Client.size(); ++x)
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if (Client[x]->inNetMusicSelect)
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if (Client[x]->hasSong)
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{
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SendNetPacket(x, Reply);
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//Designate the client is starting,
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//after ScreenNetMusicSelect but before game play (InGame).
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Client[x]->isStarting = true;
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}
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if (Client[x]->inNetMusicSelect && Client[x]->hasSong)
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{
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SendNetPacket(x, Reply);
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//Designate the client is starting,
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//after ScreenNetMusicSelect but before game play (InGame).
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Client[x]->isStarting = true;
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}
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}
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bool StepManiaLanServer::CheckHasSongState()
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{
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for (unsigned int x = 0; x < Client.size(); ++x)
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if (Client[x]->inNetMusicSelect)
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if (!Client[x]->hasSong)
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return false;
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if (Client[x]->inNetMusicSelect && !Client[x]->hasSong)
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return false;
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return true;
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}
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@@ -893,9 +900,8 @@ CString StepManiaLanServer::ListPlayers()
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void StepManiaLanServer::Kick(CString &name)
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{
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bool kicked;
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for (unsigned int x = 0; x < Client.size(); ++x) {
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kicked = false;
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bool kicked = false;
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for (unsigned int x = 0; x < Client.size(); ++x)
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for (int y = 0; (y < 2)&&(kicked == false); ++y)
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if (name == Client[x]->Player[y].name)
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{
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@@ -903,14 +909,12 @@ void StepManiaLanServer::Kick(CString &name)
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Disconnect(x);
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kicked = true;
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}
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}
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}
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void StepManiaLanServer::Ban(CString &name)
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{
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bool kicked;
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for (unsigned int x = 0; x < Client.size(); ++x) {
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kicked = false;
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bool kicked = false;
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for (unsigned int x = 0; x < Client.size(); ++x)
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for (int y = 0; (y < 2)&&(kicked == false); ++y)
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if (name == Client[x]->Player[y].name)
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{
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@@ -919,7 +923,6 @@ void StepManiaLanServer::Ban(CString &name)
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Disconnect(x);
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kicked = true;
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}
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}
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}
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bool StepManiaLanServer::IsBanned(CString &ip)
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@@ -945,14 +948,13 @@ void StepManiaLanServer::ForceStart()
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//Only send force_start data to clients currently in ScreenNetMusicSelect using forceHas
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for (unsigned int x = 0; x < Client.size(); ++x)
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if (Client[x]->inNetMusicSelect)
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if(Client[x]->forceHas)
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{
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SendNetPacket(x, Reply);
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//Designate the client is starting,
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//after ScreenNetMusicSelect but before game play (InGame).
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Client[x]->isStarting = true;
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}
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if (Client[x]->inNetMusicSelect && Client[x]->forceHas)
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{
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SendNetPacket(x, Reply);
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//Designate the client is starting,
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//after ScreenNetMusicSelect but before game play (InGame).
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Client[x]->isStarting = true;
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}
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}
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void StepManiaLanServer::ResetLastSongInfo()
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Block a user