add Volume Up/Down tied to the preference so that it persists across runs

This commit is contained in:
Chris Danford
2005-08-14 06:35:35 +00:00
parent 0f98559d16
commit 09386e06e3
2 changed files with 27 additions and 11 deletions
+25 -10
View File
@@ -22,7 +22,6 @@ static bool g_bIsDisplayed = false;
static bool g_bIsSlow = false;
static bool g_bIsHalt = false;
static RageTimer g_HaltTimer(RageZeroTimer);
static bool g_bMute = false;
static bool IsGameplay()
{
@@ -96,7 +95,9 @@ void ScreenDebugOverlay::Init()
g_Mappings.debugButton[16] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
g_Mappings.debugButton[17] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
g_Mappings.debugButton[18] = DeviceInput(DEVICE_KEYBOARD, KEY_Cy);
g_Mappings.debugButton[19] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
g_Mappings.debugButton[19] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
g_Mappings.debugButton[20] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
}
@@ -197,12 +198,13 @@ void ScreenDebugOverlay::UpdateText()
case DebugLine_ClearMachineStats: s1="Clear Machine Stats"; break;
case DebugLine_FillMachineStats: s1="Fill Machine Stats"; break;
case DebugLine_SendNotesEnded: s1="Send Notes Ended"; break;
case DebugLine_Volume: s1="Mute"; break;
case DebugLine_ReloadCurrentScreen: s1="Reload"; break;
case DebugLine_ReloadTheme: s1="Reload Theme and Textures"; break;
case DebugLine_WriteProfiles: s1="Write Profiles"; break;
case DebugLine_WritePreferences: s1="Write Preferences"; break;
case DebugLine_MenuTimer: s1="Menu Timer"; break;
case DebugLine_VolumeUp: s1="Volume Up"; break;
case DebugLine_VolumeDown: s1="Volume Down"; break;
case DebugLine_Uptime: s1="Uptime"; break;
default: ASSERT(0);
}
@@ -224,12 +226,13 @@ void ScreenDebugOverlay::UpdateText()
case DebugLine_ClearMachineStats: bOn=true; break;
case DebugLine_FillMachineStats: bOn=true; break;
case DebugLine_SendNotesEnded: bOn=true; break;
case DebugLine_Volume: bOn=g_bMute; break;
case DebugLine_ReloadCurrentScreen: bOn=true; break;
case DebugLine_ReloadTheme: bOn=true; break;
case DebugLine_WriteProfiles: bOn=true; break;
case DebugLine_WritePreferences: bOn=true; break;
case DebugLine_MenuTimer: bOn=PREFSMAN->m_bMenuTimer.Get(); break;
case DebugLine_VolumeUp: bOn=true; break;
case DebugLine_VolumeDown: bOn=true; break;
case DebugLine_Uptime: bOn=false; break;
default: ASSERT(0);
}
@@ -267,12 +270,13 @@ void ScreenDebugOverlay::UpdateText()
case DebugLine_ClearMachineStats: s2=""; break;
case DebugLine_FillMachineStats: s2=""; break;
case DebugLine_SendNotesEnded: s2=""; break;
case DebugLine_Volume: s2=bOn ? "on":"off"; break;
case DebugLine_ReloadCurrentScreen: s2=SCREENMAN ? SCREENMAN->GetTopScreen()->GetName():""; break;
case DebugLine_ReloadTheme: s2=""; break;
case DebugLine_WriteProfiles: s2=""; break;
case DebugLine_WritePreferences: s2=""; break;
case DebugLine_MenuTimer: s2=bOn ? "on":"off"; break;
case DebugLine_MenuTimer: s2=""; break;
case DebugLine_VolumeUp: s2=ssprintf("%.0f%%",PREFSMAN->m_fSoundVolume.Get()*100); break;
case DebugLine_VolumeDown: s2=""; break;
case DebugLine_Uptime: s2=SecondsToMMSSMsMsMs(RageTimer::GetTimeSinceStart()); break;
default: ASSERT(0);
}
@@ -409,10 +413,6 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
case DebugLine_SendNotesEnded:
SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
break;
case DebugLine_Volume:
g_bMute = !g_bMute;
SOUNDMAN->SetPrefs( g_bMute ? 0 : PREFSMAN->GetSoundVolume() );
break;
case DebugLine_ReloadCurrentScreen:
SOUND->StopMusic();
ResetGame();
@@ -451,6 +451,21 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
case DebugLine_MenuTimer:
PREFSMAN->m_bMenuTimer.Set( !PREFSMAN->m_bMenuTimer );
break;
case DebugLine_VolumeUp:
case DebugLine_VolumeDown:
{
float fVol = PREFSMAN->m_fSoundVolume;
switch( i )
{
default: ASSERT(0);
case DebugLine_VolumeUp: fVol += 0.1f; break;
case DebugLine_VolumeDown: fVol -= 0.1f; break;
}
CLAMP( fVol, 0.0f, 1.0f );
PREFSMAN->m_fSoundVolume.Set( fVol );
SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume );
}
break;
case DebugLine_Uptime:
break;
default: ASSERT(0);