Use attributes where possible
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@@ -1852,7 +1852,7 @@ void ScreenSelectMusic::AfterMusicChange()
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// we want to load the sample music, but we don't want to
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// actually play it. fall through. -aj
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case SampleMusicPreviewMode_Normal:
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case SampleMusicPreviewMode_LastSong: // fall through
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case SampleMusicPreviewMode_LastSong:
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// play the sample music
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m_sSampleMusicToPlay = pSong->GetPreviewMusicPath();
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if(!m_sSampleMusicToPlay.empty() && ActorUtil::GetFileType(m_sSampleMusicToPlay) != FT_Sound)
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