Use attributes where possible
This commit is contained in:
@@ -1434,7 +1434,7 @@ void ScreenGameplay::LoadLights()
|
||||
return;
|
||||
}
|
||||
|
||||
/* fall through */
|
||||
// fall through
|
||||
}
|
||||
|
||||
NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GAMEMAN->GetStepsTypeInfo(StepsType_lights_cabinet).iNumTracks );
|
||||
|
||||
Reference in New Issue
Block a user