Use attributes where possible

This commit is contained in:
Martin Natano
2023-04-19 20:55:30 +02:00
parent a93fc07896
commit 093675cdc3
23 changed files with 142 additions and 133 deletions
+1 -2
View File
@@ -3239,8 +3239,7 @@ bool ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
if( GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StyleType != StyleType_TwoPlayersSharedSides )
break;
// fall through to input handling logic:
[[fallthrough]];
[[fallthrough]];
case PLAYER_1:
{
switch( gbt )