Use attributes where possible
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+1
-2
@@ -3239,8 +3239,7 @@ bool ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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if( GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StyleType != StyleType_TwoPlayersSharedSides )
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break;
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// fall through to input handling logic:
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[[fallthrough]];
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[[fallthrough]];
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case PLAYER_1:
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{
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switch( gbt )
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