Use attributes where possible
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@@ -72,7 +72,7 @@ void ScreenAttract::Cancel( ScreenMessage smSendWhenDone )
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bool ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuElements *pScreen )
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{
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if( input.type != IET_FIRST_PRESS )
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if( input.type != IET_FIRST_PRESS )
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return false; // don't care
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switch( input.MenuI )
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@@ -80,7 +80,7 @@ bool ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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case GAME_BUTTON_BACK:
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if( !BACK_GOES_TO_START_SCREEN )
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break;
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// fall through
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[[fallthrough]];
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case GAME_BUTTON_START:
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case GAME_BUTTON_COIN:
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// If we're not in a game and there aren't enough credits to start,
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@@ -161,7 +161,7 @@ void ScreenAttract::GoToStartScreen( RString sScreenName )
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ScreenAttract. */
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/** @brief Allow Lua to have access to the ScreenAttract. */
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class LunaScreenAttract: public Luna<ScreenAttract>
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{
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public:
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@@ -177,7 +177,7 @@ LUA_REGISTER_DERIVED_CLASS( ScreenAttract, ScreenWithMenuElements )
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -187,7 +187,7 @@ LUA_REGISTER_DERIVED_CLASS( ScreenAttract, ScreenWithMenuElements )
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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