Use attributes where possible
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+1
-2
@@ -2175,7 +2175,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
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case 0:
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// autoplay is on, or this is a computer player
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iNumTracksHeld = 1;
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// fall through
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[[fallthrough]];
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default:
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{
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float fCalsFor100Lbs = SCALE( iNumTracksHeld, 1, 2, 0.023f, 0.077f );
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@@ -2286,7 +2286,6 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
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break;
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}
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// Fall through to default.
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[[fallthrough]];
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default:
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if( (pTN->type == TapNoteType_Lift) == bRelease )
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