Use attributes where possible
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@@ -1515,8 +1515,8 @@ static void GetTrackMapping( StepsType st, NoteDataUtil::TrackMapping tt, int Nu
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needsBackwards = false;
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}
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if (needsBackwards) break;
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[[fallthrough]];
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}
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[[fallthrough]];
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case NoteDataUtil::mirror:
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{
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for( int t=0; t<NumTracks; t++ )
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@@ -1935,7 +1935,7 @@ static void HyperShuffleNotes( NoteData &inout, int iStartIndex, int iEndIndex)
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// If they aren't off, this code can't be reached.
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inout.SetTapNote(track, r, TAP_EMPTY);
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// Fallthrough
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[[fallthrough]];
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case TapNoteType_Empty:
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// Empty tap notes don't get directly placed in the shuffle table.
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// Instead, if they aren't in a hold, they get added to the list
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