diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 653e60a0dc..abbef92569 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1403,10 +1403,14 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector &asFeatsOu Profile *pProf = PROFILEMAN->GetProfile(pn); + // Check for feats even if the PlayMode is rave or battle because the player may have + // made high scores then switched modes. CHECKPOINT_M(ssprintf("PlayMode %i",this->m_PlayMode)); switch( this->m_PlayMode ) { case PLAY_MODE_REGULAR: + case PLAY_MODE_BATTLE: + case PLAY_MODE_RAVE: { CHECKPOINT; @@ -1552,9 +1556,6 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector &asFeatsOu } } break; - case PLAY_MODE_BATTLE: - case PLAY_MODE_RAVE: - break; case PLAY_MODE_NONSTOP: case PLAY_MODE_ONI: case PLAY_MODE_ENDLESS: