use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
This commit is contained in:
Chris Danford
2004-10-23 17:43:49 +00:00
parent e483125b9f
commit 09193d9e4b
22 changed files with 235 additions and 180 deletions
+2 -2
View File
@@ -47,8 +47,8 @@ public:
StepsType m_StepsType;
void GetNoteData( NoteData* pNoteDataOut ) const;
void SetNoteData( const NoteData* pNewNoteData );
void GetNoteData( NoteData& noteDataOut ) const;
void SetNoteData( const NoteData& noteDataNew );
void SetSMNoteData( const CString &notes_comp, const CString &attacks_comp );
void GetSMNoteData( CString &notes_comp_out, CString &attacks_comp_out ) const;