cleanup:
use references when passing NoteData Have player own a NoteDataWithScoring, not derive from it
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@@ -273,7 +273,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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m_pAttacksFromCourse = NULL;
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NoteData noteData;
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m_pSteps->GetNoteData( ¬eData );
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m_pSteps->GetNoteData( noteData );
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m_EditMode = MODE_EDITING;
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@@ -324,7 +324,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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/* XXX: Do we actually have to send real note data here, and to m_NoteFieldRecord?
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* (We load again on play/record.) */
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m_Player.Load( PLAYER_1, ¬eData, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player.Load( PLAYER_1, noteData, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
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m_Player.SetX( PLAYER_X );
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/* Why was this here? Nothing ever sets Player Y values; this was causing
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@@ -399,7 +399,7 @@ void ScreenEdit::PlayTicks()
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int iTickRow = -1;
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for( int r=iRowLastCrossed+1; r<=iSongRow; r++ ) // for each index we crossed since the last update
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if( m_Player.IsThereATapOrHoldHeadAtRow( r ) )
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if( m_Player.m_NoteData.IsThereATapOrHoldHeadAtRow( r ) )
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iTickRow = r;
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iRowLastCrossed = iSongRow;
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@@ -938,7 +938,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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// save current steps
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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pSteps->SetNoteData( &m_NoteFieldEdit );
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pSteps->SetNoteData( m_NoteFieldEdit );
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// Get all Steps of this StepsType
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StepsType st = pSteps->m_StepsType;
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@@ -975,7 +975,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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pSteps = *it;
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GAMESTATE->m_pCurSteps[PLAYER_1] = m_pSteps = pSteps;
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pSteps->GetNoteData( &m_NoteFieldEdit );
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pSteps->GetNoteData( m_NoteFieldEdit );
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SCREENMAN->SystemMessage( ssprintf(
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"Switched to %s %s '%s'",
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GAMEMAN->StepsTypeToString( pSteps->m_StepsType ).c_str(),
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@@ -1323,7 +1323,7 @@ void ScreenEdit::TransitionFromRecordToEdit()
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// delete old TapNotes in the range
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m_NoteFieldEdit.ClearRange( iNoteIndexBegin, iNoteIndexEnd );
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m_NoteFieldEdit.CopyRange( &m_NoteFieldRecord, iNoteIndexBegin, iNoteIndexEnd, iNoteIndexBegin );
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m_NoteFieldEdit.CopyRange( m_NoteFieldRecord, iNoteIndexBegin, iNoteIndexEnd, iNoteIndexBegin );
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}
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/* Helper for SM_DoReloadFromDisk */
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@@ -1451,7 +1451,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SystemMessage( sMessage );
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
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m_pSteps->GetNoteData( &m_NoteFieldEdit );
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m_pSteps->GetNoteData( m_NoteFieldEdit );
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break;
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}
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@@ -1590,7 +1590,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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pSteps->SetNoteData( &m_NoteFieldEdit );
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pSteps->SetNoteData( m_NoteFieldEdit );
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GAMESTATE->m_pCurSong->Save();
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// we shouldn't say we're saving a DWI if we're on any game besides
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@@ -1741,7 +1741,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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int iFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
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int iLastRow = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
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m_Clipboard.ClearAll();
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m_Clipboard.CopyRange( &m_NoteFieldEdit, iFirstRow, iLastRow );
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m_Clipboard.CopyRange( m_NoteFieldEdit, iFirstRow, iLastRow );
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}
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break;
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case paste_at_current_beat:
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@@ -1749,7 +1749,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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int iSrcFirstRow = 0;
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int iSrcLastRow = BeatToNoteRow( m_Clipboard.GetLastBeat() );
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int iDestFirstRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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m_NoteFieldEdit.CopyRange( &m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
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m_NoteFieldEdit.CopyRange( m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
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}
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break;
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case paste_at_begin_marker:
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@@ -1758,7 +1758,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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int iSrcFirstRow = 0;
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int iSrcLastRow = BeatToNoteRow( m_Clipboard.GetLastBeat() );
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int iDestFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
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m_NoteFieldEdit.CopyRange( &m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
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m_NoteFieldEdit.CopyRange( m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
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}
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break;
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case clear:
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@@ -1910,11 +1910,11 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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(sIter[i]->GetDifficulty() == GAMESTATE->m_pCurSteps[PLAYER_1]->GetDifficulty()) )
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continue;
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sIter[i]->GetNoteData( &ndTemp );
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sIter[i]->GetNoteData( ndTemp );
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ndTemp.ConvertHoldNotesTo2sAnd3s();
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NoteDataUtil::ScaleRegion( ndTemp, fScale, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
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ndTemp.Convert2sAnd3sToHoldNotes();
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sIter[i]->SetNoteData( &ndTemp );
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sIter[i]->SetNoteData( ndTemp );
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}
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m_NoteFieldEdit.m_fEndMarker = fNewClipboardEndBeat;
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@@ -1944,7 +1944,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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SetupCourseAttacks();
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m_Player.Load( PLAYER_1, &m_NoteFieldEdit, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player.Load( PLAYER_1, m_NoteFieldEdit, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
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m_rectRecordBack.StopTweening();
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@@ -1959,7 +1959,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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* and recalc it. */
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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pSteps->SetNoteData( &m_NoteFieldEdit );
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pSteps->SetNoteData( m_NoteFieldEdit );
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m_pSong->ReCalculateRadarValuesAndLastBeat();
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m_Background.Unload();
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