cleanup:
use references when passing NoteData Have player own a NoteDataWithScoring, not derive from it
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@@ -189,7 +189,7 @@ CString NotesWriterDWI::OptimizeDWIString( CString holds, CString taps )
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void NotesWriterDWI::WriteDWINotesField( RageFile &f, const Steps &out, int start )
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{
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NoteData notedata;
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out.GetNoteData( ¬edata );
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out.GetNoteData( notedata );
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notedata.ConvertHoldNotesTo2sAnd3s();
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const int iLastMeasure = int( notedata.GetLastBeat()/BEATS_PER_MEASURE );
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