use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
This commit is contained in:
Chris Danford
2004-10-23 17:43:49 +00:00
parent e483125b9f
commit 09193d9e4b
22 changed files with 235 additions and 180 deletions
+1 -1
View File
@@ -210,7 +210,7 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Steps &out, const Song &s
// if( song.m_Timing.m_BPMSegments.size() > 1 )
// RemoveHoles( notedata, song );
out.SetNoteData(&notedata);
out.SetNoteData( notedata );
out.TidyUpData();