cleanup:
use references when passing NoteData Have player own a NoteDataWithScoring, not derive from it
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@@ -210,7 +210,7 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Steps &out, const Song &s
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// if( song.m_Timing.m_BPMSegments.size() > 1 )
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// RemoveHoles( notedata, song );
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out.SetNoteData(¬edata);
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out.SetNoteData( notedata );
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out.TidyUpData();
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