cleanup:
use references when passing NoteData Have player own a NoteDataWithScoring, not derive from it
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@@ -88,7 +88,7 @@ void NoteField::Load( const NoteData* pNoteData, PlayerNumber pn, int iFirstPixe
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m_HeldHoldNotes.clear();
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m_ActiveHoldNotes.clear();
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this->CopyAll( pNoteData );
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this->CopyAll( *pNoteData );
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ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
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CacheAllUsedNoteSkins();
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