cleanup:
use references when passing NoteData Have player own a NoteDataWithScoring, not derive from it
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@@ -105,7 +105,7 @@ void BeginnerHelper::AddPlayer( PlayerNumber pn, NoteData *pSteps )
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if(!DoesFileExist(Character->GetModelPath()))
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return;
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m_NoteData[pn].CopyAll(pSteps);
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m_NoteData[pn].CopyAll(*pSteps);
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m_bPlayerEnabled[pn] = true;
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}
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