use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
This commit is contained in:
Chris Danford
2004-10-23 17:43:49 +00:00
parent e483125b9f
commit 09193d9e4b
22 changed files with 235 additions and 180 deletions
+1 -1
View File
@@ -105,7 +105,7 @@ void BeginnerHelper::AddPlayer( PlayerNumber pn, NoteData *pSteps )
if(!DoesFileExist(Character->GetModelPath()))
return;
m_NoteData[pn].CopyAll(pSteps);
m_NoteData[pn].CopyAll(*pSteps);
m_bPlayerEnabled[pn] = true;
}