SetGame method
Added SetGame method to GameManager. Altered Stepmania::ChangeCurrentGame() to allow a second input, selecting which theme will be loaded after game is changed.
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@@ -1,4 +1,6 @@
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#include "global.h"
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#include "Stepmania.h"
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#include "arch/Dialog/Dialog.h"
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#include "GameManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameInput.h" // for GameButton constants
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@@ -3157,11 +3159,49 @@ public:
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return 1;
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}
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static int GetEnabledGames( T* p, lua_State *L )
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{
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vector<const Game*> aGames;
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GAMEMAN->GetEnabledGames( aGames );
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vector<RString> vsGames;
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FOREACH( const Game*, aGames, g )
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{
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RString sGameName = (*g)->m_szName;
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vsGames.push_back( sGameName );
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}
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LuaHelpers::CreateTableFromArray<RString>( vsGames, L );
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return 1;
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}
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static int SetGame( T* p, lua_State *L )
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{
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const Game *pGame = p->StringToGame(SArg(1));
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RString sTheme;
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if( lua_gettop(L) >= 2 && !lua_isnil(L, 2) )
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{
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sTheme = SArg(2);
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}
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if( pGame )
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{
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StepMania::ChangeCurrentGame( pGame, sTheme );
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THEME->ReloadMetrics();
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}
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else
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{
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LOG->Warn( "SetGame: Invalid Game, %s", pGame->m_szName );
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Dialog::OK( "SetGame: Invalid Game, %s", pGame->m_szName );
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}
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return 0;
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}
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LunaGameManager()
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{
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ADD_METHOD( StepsTypeToLocalizedString );
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ADD_METHOD( GetFirstStepsTypeForGame );
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ADD_METHOD( IsGameEnabled );
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ADD_METHOD( GetEnabledGames );
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ADD_METHOD( SetGame );
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};
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};
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