New branch: [sm5a2futures]
Want to make sure we don't cause conflicts for future 1a builds. This commit: change the sentinel for launching attacks immediately. This way, songs with negative gaps can have attacks work here. Thanks to Saturn for the assist.
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@@ -2859,7 +2859,7 @@ void Player::UpdateJudgedRows()
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Attack attMineAttack;
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attMineAttack.sModifiers = ApplyRandomAttack();
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attMineAttack.fStartSecond = -1.0f;
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attMineAttack.fStartSecond = attMineAttack.ATTACK_STARTS_NOW;
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attMineAttack.fSecsRemaining = fAttackRunTime;
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m_pPlayerState->LaunchAttack( attMineAttack );
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