Add FailAtEnd, which means "check failure only at the very
end of the song" (intended for use with "PassMark", which needs a better name). This isn't called "FailEndOfSong" to avoid confusion, and was the prompting for renaming FailEndOfSong.)
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@@ -25,6 +25,7 @@ public:
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enum FailType {
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FAIL_IMMEDIATE=0, // fail immediately when life touches 0
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FAIL_IMMEDIATE_CONTINUE, // fail immediately when life touches 0, but allow playing the rest of the song
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FAIL_AT_END, // fail if life is at 0 when the song ends
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FAIL_OFF }; // never fail
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FailType m_FailType;
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float m_fMusicRate, m_SpeedfMusicRate;
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