odn't special case Transitions; send them an OnCommand from
BeginScreen, just like everything else
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@@ -35,14 +35,17 @@ void ScreenStage::Init()
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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m_In.StartTransitioning();
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m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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m_In.PlayCommand("On");
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this->AddChild( &m_In );
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m_Out.Load( THEME->GetPathB(m_sName,"out") );
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m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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m_Out.PlayCommand("On");
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this->AddChild( &m_Out );
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m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
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m_Cancel.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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m_Cancel.PlayCommand("On");
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this->AddChild( &m_Cancel );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage "+StageToString(GAMESTATE->GetCurrentStage())) );
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