odn't special case Transitions; send them an OnCommand from

BeginScreen, just like everything else
This commit is contained in:
Glenn Maynard
2007-02-26 03:13:54 +00:00
parent 67cfe0f4ad
commit 08b5a9f697
3 changed files with 12 additions and 0 deletions
+3
View File
@@ -35,14 +35,17 @@ void ScreenStage::Init()
m_In.Load( THEME->GetPathB(m_sName,"in") );
m_In.StartTransitioning();
m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
m_In.PlayCommand("On");
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathB(m_sName,"out") );
m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
m_Out.PlayCommand("On");
this->AddChild( &m_Out );
m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
m_Cancel.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
m_Cancel.PlayCommand("On");
this->AddChild( &m_Cancel );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage "+StageToString(GAMESTATE->GetCurrentStage())) );