add lifts to a few things. (but not ScreenEvaluation DetailLines (yet). I may flip the switch on that before beta 3)
Profile:GetTotalLifts() Lua binding added.
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@@ -197,6 +197,7 @@ void ScreenEvaluation::Init()
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case RadarCategory_Mines:
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case RadarCategory_Hands:
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case RadarCategory_Rolls:
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case RadarCategory_Lifts:
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ss.m_player[p].m_radarPossible[rc] = 1 + (rand() % 200);
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ss.m_player[p].m_radarActual[rc] = rand() % (int)(ss.m_player[p].m_radarPossible[rc]);
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break;
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@@ -546,6 +547,7 @@ void ScreenEvaluation::Init()
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static const int indeces[NUM_DetailLine] =
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{
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RadarCategory_TapsAndHolds, RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines, RadarCategory_Hands, RadarCategory_Rolls
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//, RadarCategory_Lifts
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};
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const int ind = indeces[l];
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const int iActual = lrintf(m_pStageStats->m_player[p].m_radarActual[ind]);
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