Allow passing a lua_State to PushStack; make them static.

Add SetGlobal(bool), UnsetGlobal, PushStackNil.
Pass lua_State* to LUA_RETURN.
This commit is contained in:
Glenn Maynard
2005-01-30 02:01:27 +00:00
parent 02b6b82b53
commit 088b7bb356
5 changed files with 48 additions and 19 deletions
+1 -1
View File
@@ -1897,7 +1897,7 @@ int LuaFunc_UsingModifier( lua_State *L )
const PlayerNumber pn = (PlayerNumber) (int(lua_tonumber( L, 1 ))-1);
const CString modifier = lua_tostring( L, 2 );
LUA_RETURN( PlayerIsUsingModifier( pn, modifier ) );
LUA_RETURN( PlayerIsUsingModifier( pn, modifier ), L );
}
LuaFunction( UsingModifier );