cleanup
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@@ -65,10 +65,6 @@ protected:
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void UpdateEnabledDisabled( int iRow );
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void UpdateEnabledDisabled( int iRow );
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void StoreFocus( PlayerNumber pn );
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void StoreFocus( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( const InputEventPlus &input );
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virtual void ProcessMenuStart( const InputEventPlus &input );
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virtual void BeginFadingOut() { this->PostScreenMessage( SM_BeginFadingOut, 0 ); }
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virtual void BeginFadingOut() { this->PostScreenMessage( SM_BeginFadingOut, 0 ); }
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void ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDelta, bool bRepeat );
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void ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDelta, bool bRepeat );
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@@ -79,6 +75,9 @@ protected:
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virtual void AfterChangeRow( PlayerNumber pn ); // override this to detect when the row has changed
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virtual void AfterChangeRow( PlayerNumber pn ); // override this to detect when the row has changed
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virtual void AfterChangeValueOrRow( PlayerNumber pn );
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virtual void AfterChangeValueOrRow( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( const InputEventPlus &input );
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virtual void ProcessMenuStart( const InputEventPlus &input );
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virtual void MenuLeft( const InputEventPlus &input ) { ChangeValueInRowRelative(m_iCurrentRow[input.MenuI.player],input.MenuI.player,-1, input.type != IET_FIRST_PRESS); }
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virtual void MenuLeft( const InputEventPlus &input ) { ChangeValueInRowRelative(m_iCurrentRow[input.MenuI.player],input.MenuI.player,-1, input.type != IET_FIRST_PRESS); }
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virtual void MenuRight( const InputEventPlus &input ) { ChangeValueInRowRelative(m_iCurrentRow[input.MenuI.player], input.MenuI.player,+1, input.type != IET_FIRST_PRESS); }
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virtual void MenuRight( const InputEventPlus &input ) { ChangeValueInRowRelative(m_iCurrentRow[input.MenuI.player], input.MenuI.player,+1, input.type != IET_FIRST_PRESS); }
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virtual void MenuUp( const InputEventPlus &input );
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virtual void MenuUp( const InputEventPlus &input );
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