fix F3 saying "home, free, free" in event mode
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@@ -162,11 +162,10 @@ bool Screen::ChangeCoinModeInput( const DeviceInput& DeviceI, const InputEventTy
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{
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PREFSMAN->m_iCoinMode++;
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wrap( PREFSMAN->m_iCoinMode, NUM_COIN_MODES );
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/* ResetGame();
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This causes problems on ScreenIntroMovie, which results in the
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movie being restarted and/or becoming out-of-synch -- Miryokuteki */
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CString sMessage = CoinModeToString( (CoinMode)PREFSMAN->GetCoinMode() );
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/* Show the real coin mode, not GetCoinMode(), or F3 will go "home, free, free"
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* in event mode. XXX: move GetCoinMode to GameState to keep PrefsManager dumb? */
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CString sMessage = CoinModeToString( (CoinMode)PREFSMAN->m_iCoinMode );
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sMessage.MakeUpper();
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sMessage = "Coin Mode: " + sMessage;
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SCREENMAN->RefreshCreditsMessages();
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