fix crash
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@@ -649,7 +649,8 @@ void Player::Update( float fDeltaTime )
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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{
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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m_pPlayerStageStats->m_bDisqualified = true;
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if( m_pPlayerStageStats )
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m_pPlayerStageStats->m_bDisqualified = true;
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}
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}
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}
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