SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations Changed all Stage BitmapTexts to Sprites
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@@ -141,6 +141,9 @@ void Sprite::UnloadTexture()
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bool Sprite::LoadFromTexture( RageTextureID ID )
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{
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if( m_pTexture && m_pTexture->GetID()==ID ) // don't do anything if this texture is already loaded
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return true;
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UnloadTexture();
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m_pTexture = TEXTUREMAN->LoadTexture( ID );
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