SelectGroup animations converted to commands

ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
This commit is contained in:
Chris Danford
2003-03-10 00:16:49 +00:00
parent d336032b6d
commit 080a92450c
28 changed files with 961 additions and 783 deletions
+6 -7
View File
@@ -110,10 +110,9 @@ ScreenSelectMusic::ScreenSelectMusic()
m_BPMDisplay.SetZoom( BPM_ZOOM );
this->AddChild( &m_BPMDisplay );
m_StageDisplay.SetZoom( STAGE_ZOOM );
m_StageDisplay.SetXY( STAGE_X, STAGE_Y );
m_StageDisplay.Refresh();
this->AddChild( &m_StageDisplay );
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
m_sprStage.SetXY( STAGE_X, STAGE_Y );
this->AddChild( &m_sprStage );
m_sprCDTitle.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic fallback cdtitle") );
m_sprCDTitle.EnableShadow( false );
@@ -262,7 +261,7 @@ void ScreenSelectMusic::TweenOnScreen()
m_sprBannerFrame.FadeOn( 0, "bounce left", TWEEN_TIME );
m_Banner.FadeOn( 0, "bounce left", TWEEN_TIME );
m_BPMDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
m_StageDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprStage.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprCDTitle.FadeOn( 0, "bounce left", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
@@ -305,7 +304,7 @@ void ScreenSelectMusic::TweenOffScreen()
m_sprBannerFrame.FadeOff( 0, "bounce left", TWEEN_TIME );
m_Banner.FadeOff( 0, "bounce left", TWEEN_TIME );
m_BPMDisplay.FadeOff( 0, "bounce left", TWEEN_TIME );
m_StageDisplay.FadeOff( 0, "bounce left", TWEEN_TIME );
m_sprStage.FadeOff( 0, "bounce left", TWEEN_TIME );
m_sprCDTitle.FadeOff( 0, "bounce left", TWEEN_TIME );
int p;
@@ -812,7 +811,7 @@ void ScreenSelectMusic::AfterMusicChange()
Song* pSong = m_MusicWheel.GetSelectedSong();
GAMESTATE->m_pCurSong = pSong;
m_StageDisplay.Refresh();
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
int pn;
for( pn = 0; pn < NUM_PLAYERS; ++pn)