SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations Changed all Stage BitmapTexts to Sprites
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@@ -110,10 +110,9 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_BPMDisplay.SetZoom( BPM_ZOOM );
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this->AddChild( &m_BPMDisplay );
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m_StageDisplay.SetZoom( STAGE_ZOOM );
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m_StageDisplay.SetXY( STAGE_X, STAGE_Y );
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m_StageDisplay.Refresh();
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this->AddChild( &m_StageDisplay );
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m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
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m_sprStage.SetXY( STAGE_X, STAGE_Y );
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this->AddChild( &m_sprStage );
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m_sprCDTitle.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic fallback cdtitle") );
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m_sprCDTitle.EnableShadow( false );
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@@ -262,7 +261,7 @@ void ScreenSelectMusic::TweenOnScreen()
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m_sprBannerFrame.FadeOn( 0, "bounce left", TWEEN_TIME );
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m_Banner.FadeOn( 0, "bounce left", TWEEN_TIME );
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m_BPMDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
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m_StageDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
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m_sprStage.FadeOn( 0, "bounce left", TWEEN_TIME );
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m_sprCDTitle.FadeOn( 0, "bounce left", TWEEN_TIME );
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for( p=0; p<NUM_PLAYERS; p++ )
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@@ -305,7 +304,7 @@ void ScreenSelectMusic::TweenOffScreen()
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m_sprBannerFrame.FadeOff( 0, "bounce left", TWEEN_TIME );
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m_Banner.FadeOff( 0, "bounce left", TWEEN_TIME );
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m_BPMDisplay.FadeOff( 0, "bounce left", TWEEN_TIME );
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m_StageDisplay.FadeOff( 0, "bounce left", TWEEN_TIME );
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m_sprStage.FadeOff( 0, "bounce left", TWEEN_TIME );
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m_sprCDTitle.FadeOff( 0, "bounce left", TWEEN_TIME );
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int p;
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@@ -812,7 +811,7 @@ void ScreenSelectMusic::AfterMusicChange()
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Song* pSong = m_MusicWheel.GetSelectedSong();
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GAMESTATE->m_pCurSong = pSong;
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m_StageDisplay.Refresh();
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m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
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int pn;
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for( pn = 0; pn < NUM_PLAYERS; ++pn)
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