SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations Changed all Stage BitmapTexts to Sprites
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@@ -72,7 +72,7 @@ ScreenInstructions::ScreenInstructions()
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m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH );
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m_sprHowToPlay.BeginTweening( 0.4f ); // sleep
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m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_ACCELERATE );
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m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE );
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m_sprHowToPlay.SetTweenX( CENTER_X );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenInstructions music") );
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@@ -147,6 +147,6 @@ void ScreenInstructions::MenuStart( PlayerNumber pn )
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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m_sprHowToPlay.StopTweening();
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m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_DECELERATE );
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m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
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m_sprHowToPlay.SetTweenX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
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}
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