SelectGroup animations converted to commands

ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
This commit is contained in:
Chris Danford
2003-03-10 00:16:49 +00:00
parent d336032b6d
commit 080a92450c
28 changed files with 961 additions and 783 deletions
+8 -11
View File
@@ -166,18 +166,15 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
this->AddChild( &m_BannerWithFrame[0] );
m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evaluation stage") );
m_textStage.EnableShadow( false );
m_textStage.SetXY( STAGE_X, STAGE_Y );
m_textStage.SetZoom( 0.5f );
m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
this->AddChild( &m_textStage );
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenEvaluation "+GAMESTATE->GetStageText()) );
m_sprStage.SetXY( STAGE_X, STAGE_Y );
this->AddChild( &m_sprStage );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","evaluation difficulty icons 1x5") );
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","ScreenEvaluation difficulty icons 1x5") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
this->AddChild( &m_DifficultyIcon[p] );
@@ -580,9 +577,9 @@ void ScreenEvaluation::TweenOnScreen()
m_BannerWithFrame[i].SetTweenY( fOriginalY );
}
fOriginalY = m_textStage.GetY();
m_textStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_textStage.SetTweenY( fOriginalY );
fOriginalY = m_sprStage.GetY();
m_sprStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_sprStage.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
m_DifficultyIcon[p].FadeOn( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
@@ -675,7 +672,7 @@ void ScreenEvaluation::TweenOffScreen()
for( i=0; i<MAX_SONGS_TO_SHOW; i++ )
m_BannerWithFrame[i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
m_textStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
m_sprStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
m_DifficultyIcon[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );