SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations Changed all Stage BitmapTexts to Sprites
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@@ -166,18 +166,15 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddChild( &m_BannerWithFrame[0] );
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m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evaluation stage") );
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m_textStage.EnableShadow( false );
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m_textStage.SetXY( STAGE_X, STAGE_Y );
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m_textStage.SetZoom( 0.5f );
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m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
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this->AddChild( &m_textStage );
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m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenEvaluation "+GAMESTATE->GetStageText()) );
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m_sprStage.SetXY( STAGE_X, STAGE_Y );
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this->AddChild( &m_sprStage );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","evaluation difficulty icons 1x5") );
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m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","ScreenEvaluation difficulty icons 1x5") );
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m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
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m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
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this->AddChild( &m_DifficultyIcon[p] );
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@@ -580,9 +577,9 @@ void ScreenEvaluation::TweenOnScreen()
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m_BannerWithFrame[i].SetTweenY( fOriginalY );
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}
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fOriginalY = m_textStage.GetY();
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m_textStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
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m_textStage.SetTweenY( fOriginalY );
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fOriginalY = m_sprStage.GetY();
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m_sprStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
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m_sprStage.SetTweenY( fOriginalY );
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for( p=0; p<NUM_PLAYERS; p++ )
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m_DifficultyIcon[p].FadeOn( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
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@@ -675,7 +672,7 @@ void ScreenEvaluation::TweenOffScreen()
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for( i=0; i<MAX_SONGS_TO_SHOW; i++ )
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m_BannerWithFrame[i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
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m_textStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
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m_sprStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
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for( p=0; p<NUM_PLAYERS; p++ )
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m_DifficultyIcon[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
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