SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations Changed all Stage BitmapTexts to Sprites
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@@ -46,6 +46,19 @@ bool RageTextureID::operator<(const RageTextureID &rhs) const
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return false;
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}
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bool RageTextureID::operator==(const RageTextureID &rhs) const
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{
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return
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filename == rhs.filename &&
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iMaxSize == rhs.iMaxSize &&
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iMipMaps == rhs.iMipMaps &&
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iAlphaBits == rhs.iAlphaBits &&
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iColorDepth == rhs.iColorDepth &&
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bDither == rhs.bDither &&
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bStretch == rhs.bStretch &&
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bHotPinkColorKey == rhs.bHotPinkColorKey;
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}
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RageTexture::RageTexture( RageTextureID name ):
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m_ID(name)
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