SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations Changed all Stage BitmapTexts to Sprites
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@@ -53,7 +53,7 @@ Background::Background()
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m_pFadingBGA = NULL;
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m_fSecsLeftInFade = 0;
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m_BGADanger.LoadFromAniDir( THEME->GetPathTo("BGAnimations","gameplay danger") );
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m_BGADanger.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenGameplay danger") );
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m_quadBGBrightness.StretchTo( RECT_BACKGROUND );
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m_quadBGBrightness.SetDiffuse( RageColor(0,0,0,1-PREFSMAN->m_fBGBrightness) );
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