add GetCommandLength
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@@ -636,6 +636,17 @@ void Actor::Command( CString sCommandString )
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}
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}
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}
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}
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float Actor::GetCommandLength( CString command )
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{
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class NullActor: public Actor
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{
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void DrawPrimitives() { }
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} temp;
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temp.Command(command);
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return temp.GetTweenTimeLeft();
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}
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float Actor::GetTweenTimeLeft() const
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float Actor::GetTweenTimeLeft() const
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{
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{
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float tot = 0;
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float tot = 0;
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@@ -283,6 +283,7 @@ public:
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void FadeOff( float fSleepSeconds, CString sFadeString, float fFadeSeconds ) { Fade(fSleepSeconds,sFadeString,fFadeSeconds,true); };
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void FadeOff( float fSleepSeconds, CString sFadeString, float fFadeSeconds ) { Fade(fSleepSeconds,sFadeString,fFadeSeconds,true); };
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void Command( CString sCommandString );
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void Command( CString sCommandString );
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static float GetCommandLength( CString command );
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protected:
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protected:
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