allow more than 3 mappings per GameInput (but don't show them in

ScreenMapControllers)
This commit is contained in:
Glenn Maynard
2005-02-20 04:53:57 +00:00
parent e9a6b578e3
commit 07f941f734
3 changed files with 8 additions and 7 deletions
+2 -1
View File
@@ -8,6 +8,7 @@
#include "BitmapText.h"
#include "InputMapper.h"
enum { NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3 };
class ScreenMapControllers : public ScreenWithMenuElements
{
@@ -41,7 +42,7 @@ private:
BitmapText m_textError;
BitmapText m_textName[MAX_GAME_BUTTONS];
BitmapText m_textName2[MAX_GAME_BUTTONS];
BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
ActorFrame m_Line[MAX_GAME_BUTTONS];
};