allow more than 3 mappings per GameInput (but don't show them in
ScreenMapControllers)
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@@ -8,6 +8,7 @@
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#include "BitmapText.h"
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#include "InputMapper.h"
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enum { NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3 };
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class ScreenMapControllers : public ScreenWithMenuElements
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{
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@@ -41,7 +42,7 @@ private:
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BitmapText m_textError;
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BitmapText m_textName[MAX_GAME_BUTTONS];
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BitmapText m_textName2[MAX_GAME_BUTTONS];
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BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
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BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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ActorFrame m_Line[MAX_GAME_BUTTONS];
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};
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