PercentageDisplay usage update
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@@ -23,18 +23,25 @@ PercentageDisplay::PercentageDisplay()
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m_Last = -1;
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m_Last = -1;
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m_LastMax = -1;
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m_LastMax = -1;
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m_iDancePointsDigits = 0;
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m_iDancePointsDigits = 0;
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m_bUseRemainder = false;
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m_bApplyScoreDisplayOptions = false;
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m_bAutoRefresh = false;
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m_Format.SetFromExpression( "FormatPercentScore" );
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m_Format.SetFromExpression( "FormatPercentScore" );
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}
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}
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void PercentageDisplay::LoadFromNode( const XNode* pNode )
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void PercentageDisplay::LoadFromNode( const XNode* pNode )
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{
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{
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pNode->GetAttrValue( "DancePointsDigits", m_iDancePointsDigits );
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pNode->GetAttrValue( "DancePointsDigits", m_iDancePointsDigits );
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pNode->GetAttrValue( "PercentUseRemainder", m_bUseRemainder );
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pNode->GetAttrValue( "ApplyScoreDisplayOptions", m_bApplyScoreDisplayOptions );
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pNode->GetAttrValue( "ApplyScoreDisplayOptions", m_bApplyScoreDisplayOptions );
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pNode->GetAttrValue( "AutoRefresh", m_bAutoRefresh );
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pNode->GetAttrValue( "AutoRefresh", m_bAutoRefresh );
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RString sStr = "FormatPercentScore";
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{
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pNode->GetAttrValue( "Format", sStr );
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Lua *L = LUA->Get();
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m_Format.SetFromExpression( sStr );
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if( pNode->PushAttrValue(L, "Format") )
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m_Format.SetFromStack( L );
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else
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lua_pop(L, 1);
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LUA->Release(L);
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}
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const XNode *pChild = pNode->GetChild( "Percent" );
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const XNode *pChild = pNode->GetChild( "Percent" );
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if( pChild == NULL )
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if( pChild == NULL )
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@@ -42,11 +49,10 @@ void PercentageDisplay::LoadFromNode( const XNode* pNode )
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m_textPercent.LoadFromNode( pChild );
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m_textPercent.LoadFromNode( pChild );
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this->AddChild( &m_textPercent );
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this->AddChild( &m_textPercent );
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if( !PREFSMAN->m_bDancePointsForOni && m_bUseRemainder )
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pChild = pNode->GetChild( "PercentRemainder" );
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if( !PREFSMAN->m_bDancePointsForOni && pChild != NULL )
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{
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{
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const XNode *pChild = pNode->GetChild( "PercentRemainder" );
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m_bUseRemainder = true;
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if( pChild == NULL )
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RageException::Throw( "%s: ComboGraph: missing the node \"PercentRemainder\"", ActorUtil::GetWhere(pNode).c_str() );
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m_textPercentRemainder.LoadFromNode( pChild );
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m_textPercentRemainder.LoadFromNode( pChild );
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this->AddChild( &m_textPercentRemainder );
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this->AddChild( &m_textPercentRemainder );
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}
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}
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