The big NULL replacement party part 6.

...and ', NULL' had even more to replace.
This commit is contained in:
Jason Felds
2013-05-03 23:49:23 -04:00
parent 28e5148dec
commit 07b9fb6da5
95 changed files with 2582 additions and 2582 deletions
+9 -9
View File
@@ -598,7 +598,7 @@ static void CheckPalettedTextures()
glTexImage2D( GL_PROXY_TEXTURE_2D,
0, glTexFormat,
16, 16, 0,
glImageFormat, glImageType, NULL );
glImageFormat, glImageType, nullptr );
GL_CHECK_ERROR( "glTexImage2D" );
GLuint iFormat = 0;
@@ -662,7 +662,7 @@ static void CheckReversePackedPixels()
glTexImage2D( GL_PROXY_TEXTURE_2D,
0, GL_RGBA,
16, 16, 0,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL );
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, nullptr );
const GLenum glError = glGetError();
if (glError == GL_NO_ERROR)
@@ -1272,7 +1272,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
DebugAssertNoGLError();
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nPositions );
DebugAssertNoGLError();
glVertexPointer(3, GL_FLOAT, 0, NULL );
glVertexPointer(3, GL_FLOAT, 0, nullptr );
DebugAssertNoGLError();
glDisableClientState(GL_COLOR_ARRAY);
@@ -1282,7 +1282,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
DebugAssertNoGLError();
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );
DebugAssertNoGLError();
glTexCoordPointer(2, GL_FLOAT, 0, NULL);
glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
DebugAssertNoGLError();
// TRICKY: Don't bind and send normals if lighting is disabled. This
@@ -1301,7 +1301,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
DebugAssertNoGLError();
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nNormals );
DebugAssertNoGLError();
glNormalPointer(GL_FLOAT, 0, NULL);
glNormalPointer(GL_FLOAT, 0, nullptr);
DebugAssertNoGLError();
}
else
@@ -1321,7 +1321,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
DebugAssertNoGLError();
glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureMatrixScale );
DebugAssertNoGLError();
glVertexAttribPointerARB( g_iAttribTextureMatrixScale, 2, GL_FLOAT, false, 0, NULL );
glVertexAttribPointerARB( g_iAttribTextureMatrixScale, 2, GL_FLOAT, false, 0, nullptr );
DebugAssertNoGLError();
glUseProgramObjectARB( g_bTextureMatrixShader );
@@ -2174,7 +2174,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
glTexImage2D(
GL_TEXTURE_2D, 0, glTexFormat,
power_of_two(pImg->w), power_of_two(pImg->h), 0,
glImageFormat, glImageType, NULL );
glImageFormat, glImageType, nullptr );
if (pImg->pixels)
glTexSubImage2D( GL_TEXTURE_2D, 0,
0, 0,
@@ -2236,7 +2236,7 @@ public:
glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_iBuffer );
int iSize = pSurface->h * pSurface->pitch;
glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, iSize, NULL, GL_STREAM_DRAW );
glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, iSize, nullptr, GL_STREAM_DRAW );
void *pSurfaceMemory = glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY );
pSurface->pixels = (uint8_t *) pSurfaceMemory;
@@ -2379,7 +2379,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam &param, int
internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;
glTexImage2D( GL_TEXTURE_2D, 0, internalformat,
iTextureWidth, iTextureHeight, 0, type, GL_UNSIGNED_BYTE, NULL );
iTextureWidth, iTextureHeight, 0, type, GL_UNSIGNED_BYTE, nullptr );
DebugAssertNoGLError();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );