The big NULL replacement party part 6.
...and ', NULL' had even more to replace.
This commit is contained in:
@@ -598,7 +598,7 @@ static void CheckPalettedTextures()
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glTexImage2D( GL_PROXY_TEXTURE_2D,
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0, glTexFormat,
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16, 16, 0,
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glImageFormat, glImageType, NULL );
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glImageFormat, glImageType, nullptr );
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GL_CHECK_ERROR( "glTexImage2D" );
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GLuint iFormat = 0;
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@@ -662,7 +662,7 @@ static void CheckReversePackedPixels()
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glTexImage2D( GL_PROXY_TEXTURE_2D,
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0, GL_RGBA,
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16, 16, 0,
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GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL );
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GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, nullptr );
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const GLenum glError = glGetError();
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if (glError == GL_NO_ERROR)
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@@ -1272,7 +1272,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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DebugAssertNoGLError();
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nPositions );
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DebugAssertNoGLError();
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glVertexPointer(3, GL_FLOAT, 0, NULL );
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glVertexPointer(3, GL_FLOAT, 0, nullptr );
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DebugAssertNoGLError();
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glDisableClientState(GL_COLOR_ARRAY);
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@@ -1282,7 +1282,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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DebugAssertNoGLError();
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );
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DebugAssertNoGLError();
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glTexCoordPointer(2, GL_FLOAT, 0, NULL);
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glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
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DebugAssertNoGLError();
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// TRICKY: Don't bind and send normals if lighting is disabled. This
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@@ -1301,7 +1301,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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DebugAssertNoGLError();
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nNormals );
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DebugAssertNoGLError();
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glNormalPointer(GL_FLOAT, 0, NULL);
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glNormalPointer(GL_FLOAT, 0, nullptr);
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DebugAssertNoGLError();
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}
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else
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@@ -1321,7 +1321,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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DebugAssertNoGLError();
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureMatrixScale );
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DebugAssertNoGLError();
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glVertexAttribPointerARB( g_iAttribTextureMatrixScale, 2, GL_FLOAT, false, 0, NULL );
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glVertexAttribPointerARB( g_iAttribTextureMatrixScale, 2, GL_FLOAT, false, 0, nullptr );
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DebugAssertNoGLError();
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glUseProgramObjectARB( g_bTextureMatrixShader );
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@@ -2174,7 +2174,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
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glTexImage2D(
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GL_TEXTURE_2D, 0, glTexFormat,
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power_of_two(pImg->w), power_of_two(pImg->h), 0,
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glImageFormat, glImageType, NULL );
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glImageFormat, glImageType, nullptr );
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if (pImg->pixels)
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glTexSubImage2D( GL_TEXTURE_2D, 0,
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0, 0,
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@@ -2236,7 +2236,7 @@ public:
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glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_iBuffer );
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int iSize = pSurface->h * pSurface->pitch;
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glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, iSize, NULL, GL_STREAM_DRAW );
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glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, iSize, nullptr, GL_STREAM_DRAW );
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void *pSurfaceMemory = glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY );
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pSurface->pixels = (uint8_t *) pSurfaceMemory;
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@@ -2379,7 +2379,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam ¶m, int
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internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;
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glTexImage2D( GL_TEXTURE_2D, 0, internalformat,
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iTextureWidth, iTextureHeight, 0, type, GL_UNSIGNED_BYTE, NULL );
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iTextureWidth, iTextureHeight, 0, type, GL_UNSIGNED_BYTE, nullptr );
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DebugAssertNoGLError();
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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